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The Watcher

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Revision as of 19:36, 2 January 2023 by Citria (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Watcher
SkyBlock items the watchers head.png
Type Boss
Mob Attributes
Entity Type
SkyBlock sprite npcs steve.png Player
Minecraft items map.png Spawn Location
Catacombs
SkyBlock items summoning ring.png Necromancy
SkyBlock icons x.png No
SkyBlock items totem of corruption.png Corruptable
SkyBlock icons x.png No
Loot Drops
  • 0-1 SkyBlock items enchanted lead.gif Bigfoot's Lasso
  • 0-1 SkyBlock items enchanted red mushroom.gif Bonzo Fragment
  • 0-1 Minecraft items diamond horse armor.png Diamante's Handle
  • 0-1 Minecraft items firework star pink.png Jolly Pink Rock
  • 0-1 Minecraft items eye of ender.png L.A.S.R.'s Eye
  • 0-1 SkyBlock items enchanted nether brick.gif Livid Fragment
  • 0-1 SkyBlock items enchanted poppy.gif Scarf Fragment
  • SkyBlock items beating heart.png Beating Heart
  • SkyBlock items gold essence.png Gold Essence
  • Minecraft items rotten flesh.png Healing Tissue
  • SkyBlock items enchanted tnt.gif Superboom TNT
  • SkyBlock items enchanted book.gif Thunderlord VI Book

The Watcher is the boss of the Catacombs Entrance floor and the miniboss in every following floor's blood room that the players have to defeat to enter the boss fight.

Contents

  • 1 Fight Mechanics
    • 1.1 Floor II
    • 1.2 Floor III
    • 1.3 Floor IV
    • 1.4 Floor V
    • 1.5 Floor VI
    • 1.6 Floor VII
    • 1.7 Watcher Undeads
  • 2 Dialogue
    • 2.1 Entrance
    • 2.2 Floor 1
    • 2.3 Floor 2
    • 2.4 Floor 3
    • 2.5 Floor 4
    • 2.6 Floor 5
    • 2.7 Floor 6
    • 2.8 Floor 7
    • 2.9 Summon Lines
    • 2.10 Damaged Lines
    • 2.11 Kill Lines
    • 2.12 Wandering Soul Lines
  • 3 Trivia
  • 4 History

Fight Mechanics

The Watcher spawns as soon as the blood room is opened with the blood key. He begins with some dialogue and then starts spawning his undeads that he picks from the walls in the blood room. Their heads will travel to the center of the room where they will spawn. Players have to kill the undeads to damage The Watcher. He cannot be killed the traditional way, and will only lose health when his undeads are killed. If the players try to attack The Watcher he will shoot a laser at them dealing damage.

Floor II

The Watcher's undeads now have their own abilities such as the Mute turning the sounds off for the player (effectively muting the player), and the Parasite spawning Silverfish after he dies. The Watcher announces this by including "I have done some experiments to develop new abilities for my Skulls." in his spawning dialogue. See Perks under Watcher Undeads below to view the full list.

Floor III

Along with the other Undeads, The Watcher will also spawn Bonzo, in his second phase, at the beginning of the fight. He will shoot his balloons at the players if not killed quickly enough. Instead of having 250k ❤ Health, he has 300k ❤ Health.

Floor IV

Watchful Eye
SkyBlock items pet skin guardian.png
Category Dungeon Mob


Watchful Eyes spawn in groups of two, alongside the Watcher in the Catacombs Floor IV and above. They are completely passive and will not do anything unless the player manages to stand on a block above Y=64, in which case they will fire a laser at a player which deals 25% of their max SkyBlock icons health.pngHealth as True Damage per second.

Scarf also has a chance of spawning along with the Undeads instead of Bonzo. He will use his abilities to try to kill the players.

Floor V

The Undeads spawned by The Watcher now have one of six special modifiers that change their behavior. These modifiers can be both beneficial and disadvantageous to the player. The Watcher has six different types of dialogue which announce what type of modifier the Undeads will have in this dungeon run.

  • Healthy Undeads have a higher SkyBlock icons health.pngHealth and can drop Healing Tissues when they are killed.
  • Stormy Undeads strike lightning on nearby players, and can drop Thunderlord VI when they are killed
  • Golden Undeads drop Gold Essence when they are killed
  • Speedy Undeads have a higher speed, and can drop dungeon potions (the ones sold by Ophelia) on the respective floor the player is playing when they are killed. These potions have a Speed level which is 1 higher than the ones sold by Ophelia.
  • Stealthy Undeads are invisible, but their armor and their name can still be seen by the player
  • Boomer Undeads wear a block of TNT on their head, and drop the primed TNT when they are killed. Any players nearby will be affected by the explosion. Superboom TNT is dropped from the explosion.

Floor VI

Livid, the boss from Floor V, has a chance of spawning instead of Scarf or Bonzo along with The Watcher's Undeads. Livid will use his teleport ability, as well as his blinding ability to try to kill the players.

Livid, Scarf, and Bonzo also have a chance of dropping their respective fragments: Livid, Scarf, and Bonzo fragments respectively.

As opposed to Floor V, The Watcher no longer has the dialogue telling the players what kind of modifier the Undeads will have.

Floor VII

The Watcher will now spawn one of the four giants (The Diamond Giant, L.A.S.R., Bigfoot, and Jolly Pink Giant) from Floor VI in the boss room before he spawns either Livid, Scarf, or Bonzo. All four pillars that were in the blood room before have been removed so that the giants do not get stuck. Each giant can drop their respective Precursor Relics (Diamante's Handle, L.A.S.R.'s Eye, Bigfoot's Lasso, Jolly Pink Rock).

Watcher Undeads

The stats shown are the base stats before they are modified. Mobs can spawn anywhere between -2,000 and +7,000 health after modifiers are applied.

All Watcher minibosses will not spawn when other Watcher minibosses spawn.

  • Normal_Mode
  • Master_Mode
Mob Floor Stats Combat XP Loot Perks
SkyBlock entities putrid.png Putrid Any

Ent.: 14k ❤ 1.08k ❁ 550 ❈
F1: 17k ❤ 1.6k ❁ 900 ❈
F2: 32k ❤ 2.6k ❁ 1k ❈
F3: 41k ❤ 2.88k ❁ 1.35k ❈
F4: 60k ❤ 3.6k ❁ 1.45k ❈
F5: 60k ❤ 4.4k ❁ 1.6k ❈
F6: 75k ❤ 6.4k ❁ 1.6k ❈
F7: 250k ❤ 14.4k ❁ 1.6k ❈

75
100
125
150
175
200
225
250

Beating Heart
Entrance - F2 (0.1%)
F3+ (0.2%)
Prioritizes Healer
SkyBlock entities revoker.png Revoker None
SkyBlock entities reaper.png Reaper Prioritizes Archer
SkyBlock entities mr dead.png Mr. Dead None
SkyBlock entities vader.png Vader Prioritizes Tank
SkyBlock entities tear.png Tear None
SkyBlock entities frost.png Frost Prioritizes Mage
SkyBlock entities cannibal.png Cannibal Prioritizes Berserker
SkyBlock entities skull.png Skull Floor II+

Ent.: 14k ❤ 1.08k ❤ 550 ❈
F1: 17k ❤ 1.6k ❁ 900 ❈
F2: 32k ❤ 2.6k ❁ 1k ❈
F3: 41k ❤ 2.88k ❁ 1.35k ❈
F4: 60k ❤ 3.6k ❁ 1.45k ❈
F5: 60k ❤ 4.4k ❁ 1.6k ❈
F6: 75k ❤ 6.4k ❁ 1.6k ❈
F7: 250k ❤ 14.4k ❁ 1.6k ❈

75
100
125
150
175
200
225
250

Beating Heart
Entrance - F2 (0.1%)
F3+ (0.2%)
None
SkyBlock entities psycho.png Psycho If damaged by a player, it has a 1/3 chance of teleporting behind the player
SkyBlock entities ooze.png Ooze Has 1.25x health
SkyBlock entities freak.png Freak Deals 1.2x damage
SkyBlock entities flamer.png Flamer On death, explodes, and deals 1% of player's max player health to nearby players
SkyBlock entities mute.png Mute Silences a player's sounds for 5 seconds
SkyBlock entities leech.png Leech Heals back up by 2% its max health every second
SkyBlock entities parasite.png Parasite Drops 3 parasite silverfish on death
SkyBlock entities walker.png Walker None
Minecraft entities silverfish.gif Parastie (Silverfish) Floor II+ 33,333 ❤ 800 ❁ 12 None None
SkyBlock entities bonzo 2.png Bonzo Floor III+

F3: 295k ❤ 3.2k ❁
F4: 1M ❤ 5.6k ❁
F5: 3M ❤ 6k ❁
F6: 6M ❤ 8k ❁
F7: 10M ❤ 12k ❁

200
250
300
350
400

Bonzo Fragment F6 & F7 (50%) Not as strong as Floor I Boss Bonzo. Bonzo will attempt to melee attack the nearest player, and will occasionally stop spin around and perform a "Showtime" attack.
SkyBlock entities scarf.png Scarf Floor IV+

F4: 1M ❤ 5.6k ❁
F5: 3M ❤ 6k ❁
F6: 6M ❤ 8k ❁
F7: 10M ❤ 12k ❁

250
300
350
400

Scarf Fragment F6 & F7 (50%) Scarf will attempt to melee attack the nearest player, and will occasionally stop to fly into the air and fire high-damage wither skulls at all nearby players.
SkyBlock entities livid.png Livid Floor VI+

F6: 6M ❤ 8k ❁
F7: 10M ❤ 12k ❁

350
400

Livid Fragment (50%) Livid will attempt to melee attack the nearest player, and will occasionally teleport to a random player to attack them from behind, similar to a Shadow Assassin.
Sadan's Giants
SkyBlock entities l.a.s.r..png L.A.S.R. Floor VII

F7: 15M ❤ 12.8k ❁

9

L.A.S.R.'s Eye (50%) L.A.S.R. will shoot a laser towards the nearest player, dealing their damage at a long range
SkyBlock entities the diamond giant.png The Diamond Giant Diamante's Handle (50%) The Diamond Giant will attack the player with a giant Diamond Sword, dealing massive damage.
SkyBlock entities jolly pink giant.png Jolly Pink Giant Jolly Pink Rock (50%) Jolly Pink Giant will throw giant boulders toward the player, dealing heavy damage.
SkyBlock entities bigfoot.png Bigfoot Bigfoot's Lasso (50%) Occasionally, Bigfoot will jump high into the air to perform a high-damage stomp attack.
Mob Floor Stats Combat XP Loot Perks
SkyBlock entities putrid.png Putrid Any

F1: 800k ❤ 54k ❁ 1.6k ❈
F2: 900k ❤ 63k ❁ 1.6k ❈
F3: 1M ❤ 72k ❁ 1.6k ❈
F4: 1.5M ❤ 81k ❁ 1.7k ❈
F5: 2M ❤ 90k ❁ 1.8k ❈
F6: 3M ❤ 99k ❁ 1.9k ❈
F7: 6M ❤ 108k ❁ 2k ❈

150
188
225
263
300
338
376

Beating Heart
F1 & F2 (0.1%)
F3+ (0.2%)
Prioritizes Healer
SkyBlock entities revoker.png Revoker None
SkyBlock entities reaper.png Reaper Prioritizes Archer
SkyBlock entities mr dead.png Mr. Dead None
SkyBlock entities vader.png Vader Prioritizes Tank
SkyBlock entities tear.png Tear None
SkyBlock entities frost.png Frost Prioritizes Mage
SkyBlock entities cannibal.png Cannibal Prioritizes Berserker
SkyBlock entities skull.png Skull Floor II+

F1: 800k ❤ 54k ❁ 1.6k ❈
F2: 900k ❤ 63k ❁ 1.6k ❈
F3: 1M ❤ 72k ❁ 1.6k ❈
F4: 1.5M ❤ 81k ❁ 1.7k ❈
F5: 2M ❤ 90k ❁ 1.8k ❈
F6: 3M ❤ 99k ❁ 1.9k ❈
F7: 6M ❤ 108k ❁ 2k ❈

150
188
225
263
300
338
376

Beating Heart
F1 & F2 (0.1%)
F3+ (0.2%)
None
SkyBlock entities psycho.png Psycho If damaged by a player, it has a 1/3 chance of teleporting behind the player
SkyBlock entities ooze.png Ooze Has 1.25x health
SkyBlock entities freak.png Freak Deals 1.2x damage
SkyBlock entities flamer.png Flamer On death, explodes, and deals 1% of player's max player health to nearby players
SkyBlock entities mute.png Mute Silences a player's sounds for 5 seconds
SkyBlock entities leech.png Leech Heals back up by 2% its max health every second
SkyBlock entities parasite.png Parasite Drops 3 parasite silverfish on death
SkyBlock entities walker.png Walker None
Minecraft entities silverfish.gif Parastie (Silverfish) Floor II+ 999,999 ❤ 30k ❁ 18 None None
SkyBlock entities bonzo 1.png Bonzo Floor III+

F3: 45M ❤ 60k ❁
F4: 60M ❤ 75k ❁
F5: 90M ❤ 90k ❁
F6: 120M ❤ 105k ❁
F7: 300M ❤ 120k ❁

300
375
450
525
600

Bonzo Fragment F6 & F7 (50%) Not as strong as Floor I Boss Bonzo. Bonzo will attempt to melee attack the nearest player, and will occasionally stop spin around and perform a "Showtime" attack.
SkyBlock entities scarf.png Scarf Floor IV+

F4: 66M ❤ 75k ❁
F5: 99M ❤ 90k ❁
F6: 132M ❤ 105k ❁
F7: 165M ❤ 120k ❁

300
375
450
600

Scarf Fragment F6 & F7 (50%) Scarf will attempt to melee attack the nearest player, and will occasionally stop to fly into the air and fire high-damage wither skulls at all nearby players.
SkyBlock entities livid.png Livid Floor VI+

F6: 150M ❤ 105k ❁
F7: 180M ❤ 120k ❁

525
600

Livid Fragment (50%) Livid will attempt to melee attack the nearest player, and will occasionally teleport to a random player to attack them from behind, similar to a Shadow Assassin.
Sadan's Giants
SkyBlock entities l.a.s.r..png L.A.S.R. Floor VII F7: 400M ❤ 135k ❁ 9 L.A.S.R.'s Eye (50%) L.A.S.R. will shoot a laser towards the nearest player, dealing their damage at a long range
SkyBlock entities the diamond giant.png The Diamond Giant Diamante's Handle (50%)
SkyBlock entities jolly pink giant.png Jolly Pink Giant Jolly Pink Rock (50%) Jolly Pink Giant will jump high into the air to perform a high-damage stomp attack.
SkyBlock entities bigfoot.png Bigfoot Bigfoot's Lasso (50%) Occasionally, Bigfoot will jump high into the air to perform a high-damage stomp attack.

Dialogue

Entrance

"Congratulations, you made it through the Entrance."
"I have been watching you closely..."
"Unfortunately, for now, this is the end of the road."
"I sense many dead spirits eager to return to the living.."
"I will bring some of them back. Watch this."

Floor 1

"Ah, you've finally arrived."
"I have been watching you closely since we last met."
"I don't know if you are ready for what's behind this door."
"So I will decide if you are strong enough."

Floor 2

"Ah, we meet again..."
"I have done some experiments to develop new abilities for my Skulls."
"Let's see how you handle this!"

Floor 3

"So you made it this far... interesting."
"You are much stronger than I was expecting."
"Not to worry, I recently added a very fine piece to my collection!"

Floor 4

"You've managed to scratch and claw your way here, eh?"
"Don't even think about trying to outwit me this time!"
"My Watchful Eyes are keeping their...eyes...on you!"

Floor 5

"I'm starting to get tired of seeing you around here..."
"This time I've imbued my minions with special properties!"

Floor 6

"Oh.. hello?"
"You've arrived too early, I haven't even set up.."
"Anyway, let's fight.. I guess."

Floor 7

"Things feel a little more roomy now, eh?"
"I've knocked down those pillars to go for a more...open concept."
"Plus I needed to give my new friends some space to roam..."

Summon Lines

"This guy looks like a fighter."
"Hmmm... this one!"
"You'll do."
"Go, fight!"
"Go and live again!"

Damaged Lines

"Stop attacking me."
"I am not your enemy."
"Ouch.. just kidding."
"Don't make me shoot you."
"That tickles."

Kill Lines

"Not bad."
"That one was weak anyway."
"I'm impressed."
"Very nice.",
"Aw, I liked that one."

Wandering Soul Lines

"A Wandering Soul? Poor guy."
"A Wandering Soul? Don't you guys have a healer?"
"Wow, a Wandering Soul. Neat."
"Oof"
"Oops. Wasn't meant to revive that one."

Trivia

  • Players that die while the blood room is open, or that were dead when it was opened are put on the wall and are respawned as a Wandering Soul that attacks players. If the player has not been respawned, and their respective Wandering Soul is killed, they will be revived.
  • The Watcher is a reference from the game Terraria. The skull of The Watcher is similar to the Demon Eye. Both The Watcher and the Demon Eye drop an item called the Optical Lens.
  • The color of The Watcher's eye changes from green all the way to a darker yellow as the player progresses through the Catacombs.
  • In the Journal Entry "The Eye", Sadan's interest in necromancy is related to The Watcher.

History

SkyBlock items fast travel hub.png SkyBlock Prototype
July 7th, 2020 Catacombs Release The Watcher Added.


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  • Boss
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