Endstone Protector: Difference between revisions
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|title = Endstone Protector | |title = Endstone Protector | ||
|image = {{Image|Minecraft/entities/iron_golem.png|160px}} | |image = {{Image|Minecraft/entities/iron_golem.png|160px}} | ||
|orbs = 5,000 | |orbs = {{EXP Orb|5,000}} | ||
|coins = {{Coins|100}} | |coins = {{Coins|100}} | ||
|skill_xp = None | |skill_xp = None | ||
|stats = {{Health|5,000,000}}<br>{{Damage|1,200}} | |stats = {{Health|5,000,000}} <br> {{Damage|1,200}} <br> {{Defense|150}} | ||
|necromancy = No | |||
|entitytype = {{Iron Golem}} | |||
|corruptable = No | |||
|mobtype = Boss | |mobtype = Boss | ||
|spawnlocation = [[Dragon's Nest]] | |||
|lootdrops = | |lootdrops = | ||
* {{ | * 0-2 {{Image|SkyBlock/items/enchanted_quartz.gif|35px|link=Crystal Fragment}} [[Crystal Fragment]] | ||
* | * 1-10 {{Image|SkyBlock/items/enchanted_endstone.gif|35px|link=Enchanted End Stone}} [[Enchanted End Stone]] | ||
* | * 0-1 {{Image|SkyBlock/items/enchanted_poppy.gif|35px|link=Endstone Rose}} [[Endstone Rose]] | ||
* | * 0-1 {{Image|SkyBlock/pets/golem.png|35px|link=Golem Pet}} {{Epic}} [[Golem Pet]] | ||
* 0-1 {{Image|SkyBlock/pets/golem.png|35px|link=Golem Pet}} {{Legendary}} [[Golem Pet]] | |||
* 0-1 {{Image|Minecraft/items/red_dye.png|35px|link=Tier Boost Core}} [[Tier Boost Core]] | |||
|summary = The '''Endstone Protector''' is a {{Boss}} | |summary = The '''Endstone Protector''' is a {{Boss}} which spawns in [[The End]] after 5,000 [[Zealot]]s have been killed. | ||
|variations = {{Mob_Variations | |variations = {{Mob_Variations | ||
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Once 5,000 [[Zealot]]s have been killed, the {{Lv|100}} will spawn 20 seconds later. | Once 5,000 [[Zealot]]s have been killed, the {{Lv|100}} will spawn 20 seconds later. | ||
| | |behavior = The {{Lv|100}} attacks all nearby players by swinging its arms and tossing players into the air dealing immense amounts of {{Damage}}. Every 10 seconds, the [Lv100] '''Endstone Protector''' will launch all nearby players on the ground into the air, dealing 2,400 {{Damage}}. It also randomly throws iron blocks at nearby players, dealing 3,600 {{Damage}}. | ||
|loot = When killed, the {{Lv|100}} will give {{Coins|100}} and 5,000 [[Experience Orbs]]. | |loot = When killed, the {{Lv|100}} will give {{Coins|100}} and 5,000 [[Experience Orbs]]. | ||
The formula for calculating Quality | The formula for calculating Quality or "weight" is as follows: | ||
<small><math>{\color{Gray}Total Player Quality = Base Quality + (50 * (\frac{Damage Done} {First Place Damage Done})) + Zealot Kills}</math></small> | <small><math>{\color{Gray}Total Player Quality = Base Quality + (50 * (\frac{Damage Done} {First Place Damage Done})) + Zealot Kills}</math></small> | ||
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{{!}} 200 | {{!}} 200 | ||
{{!}} 10 | {{!}} 10 | ||
{{!}} | {{!}} 2 | ||
{{!}}- | {{!}}- | ||
{{!}} Second | {{!}} Second | ||
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All players who qualify for each unique item get a chance at that item. If more than one person got the item, only one of them will get it, chosen randomly. Unique items are rolled from top to bottom. | All players who qualify for each unique item get a chance at that item. If more than one person got the item, only one of them will get it, chosen randomly. Unique items are rolled from top to bottom. | ||
Getting a Unique Item removes that | Getting a Unique Item removes that item's quality from your total quality, and disqualifies you for the remaining unique items dropped in that fight. | ||
When a player is rolling for an unique item, the item's drop rate is multiplied by <small><math>\color{Gray}1 + \left ( \frac{{Magic Find}}{100} \right )</math></small> However, if the item is a [[Pet]], then the multiplier is <small><math>\color{Gray}1 + \left ( \frac{{Magic Find + Pet Luck}}{100} \right )</math></small> | |||
{{{!}} class="wikitable" | {{{!}} class="wikitable" | ||
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{{!}} Drop Chance | {{!}} Drop Chance | ||
{{!}}- | {{!}}- | ||
{{!}} {{Image|Minecraft/items/ | {{!}} {{Image|Minecraft/items/red_dye.png|40px|link=Tier Boost Core}} [[Tier Boost Core]] | ||
{{!}} Unique | {{!}} Unique | ||
{{!}} 250 | {{!}} 250 | ||
{{!}} {{color|green|0.2%}} | {{!}} {{color|green|0.2%}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Image|SkyBlock/pets/golem.png| | {{!}} {{Image|SkyBlock/pets/golem.png|40px|link=Golem Pet}} {{Legendary}} [[Golem Pet]] | ||
{{!}} Unique | {{!}} Unique | ||
{{!}} 235 | {{!}} 235 | ||
{{!}} {{color|green|0.6%}} | {{!}} {{color|green|0.6%}} | ||
{{!}}- | {{!}}- | ||
{{!}} {{Image|SkyBlock/pets/golem.png| | {{!}} {{Image|SkyBlock/pets/golem.png|40px|link=Golem Pet}} {{Epic}} [[Golem Pet]] | ||
{{!}} Unique | {{!}} Unique | ||
{{!}} 220 | {{!}} 220 | ||
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}} | }} | ||
|history= | |history = {{History/Endstone Protector}} | ||
{{History | |||
}} | |||
}} | }} |
Revision as of 13:14, 31 January 2023
Endstone Protector | |
---|---|
Stats | 5,000,000 Health 1,200 Damage 150 Defense |
Type | Boss |
Skill XP | None |
Coins | 100 Coins |
EXP Orbs | 5,000 EXP Orbs |
Mob Attributes | |
---|---|
Entity Type Iron Golem |
Spawn Location Dragon's Nest |
Necromancy No |
Corruptable No |
Loot Drops | |
---|---|
|
The Endstone Protector is a BOSS which spawns in The End after 5,000 Zealots have been killed.
Location
The [Lv100] Endstone Protector is located in Dragon's Nest in The End. The Endstone Protector has a set number of spawn locations in the Dragon's Nest. For every 1,000 Zealots killed in the Dragon's Nest the body will rise further from the ground.
Once 5,000 Zealots have been killed, the [Lv100] Endstone Protector will spawn 20 seconds later.
Behavior
The [Lv100] Endstone Protector attacks all nearby players by swinging its arms and tossing players into the air dealing immense amounts of Damage. Every 10 seconds, the [Lv100] Endstone Protector will launch all nearby players on the ground into the air, dealing 2,400 Damage. It also randomly throws iron blocks at nearby players, dealing 3,600 Damage.
Loot
When killed, the [Lv100] Endstone Protector will give 100 Coins and 5,000 Experience Orbs.
The formula for calculating Quality or "weight" is as follows:
- Note: Only 100 Zealot Kills will count towards Quality
Everyone gets an Endstone Rose.
Placement | Base Quality | Enchanted End Stone | Crystal Fragment |
First | 200 | 10 | 2 |
Second | 175 | 7 | 1 |
Third | 150 | 4 | 1 |
Fourth | 125 | 2 | 1 |
Fifth | 110 | 2 | 1 |
Sixth to Eight | 100 | 2 | 0 |
Ninth or Tenth | 90 | 1 | 0 |
11th or 12th | 80 | 1 | 0 |
>1 Damage | 70 | 1 | 0 |
<1 Damage | 10 | 1 | 0 |
All players who qualify for each unique item get a chance at that item. If more than one person got the item, only one of them will get it, chosen randomly. Unique items are rolled from top to bottom.
Getting a Unique Item removes that item's quality from your total quality, and disqualifies you for the remaining unique items dropped in that fight.
When a player is rolling for an unique item, the item's drop rate is multiplied by However, if the item is a Pet, then the multiplier is
Item | Type | Quality | Drop Chance |
Tier Boost Core | Unique | 250 | 0.2% |
LEGENDARY Golem Pet | Unique | 235 | 0.6% |
EPIC Golem Pet | Unique | 220 | 2% |
History
SkyBlock Prototype | ||
May 5th, 2020 | 0.7.8 | Endstone Protector Added. |
May 22nd, 2020 | Minor Patch | Drop chances changed to be influenced by the amount of Zealots killed. |
More spawn locations, messages, and sounds added. | ||
Crystal Fragments added to the drop table for the top 5 damagers. | ||
Poppy drop changed to Endstone Roses. | ||
July 30th, 2020 | Minor Patch | Added an Achievement for killing an Endstone Protector. |
October 1st, 2020 | 0.9.4 | All standing arrows are now being removed when Endstone Protectors spawn. |
March 30th, 2021 | 0.11.3 | Damage soft cap changed to multiple soft caps. |
November 8th, 2021 | Minor Patch | Fixed Endstone Protectors leaving blocks behind after dying. |
August 22nd, 2023 | 0.19.3 | Increased the Bits gained from 20 -> 30. |
Endstone Protectors will no longer despawn when Dragons die. | ||
November 9th, 2023 | Minor Patch | Fixed Endstone Protector message incorrectly appearing on Private Islands. |