Arrows: Difference between revisions
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{{!}} Reinforced Iron Arrow <br> {{Common}} | {{!}} Reinforced Iron Arrow <br> {{Common}} | ||
{{!}} {{Damage|+5}} | {{!}} {{Damage|+5}} | ||
{{!}} [[Combat|Combat IV]] <br> [[Target Practice|Target Practice I]] | {{!}} [[Combat|Combat IV]] <br> [[Archery Range#Target Practice|Target Practice I]] | ||
{{!}} Purchasable from [[Jax]] for 24 [[Iron Ingot]]s per stack of 64. | {{!}} Purchasable from [[Jax]] for 24 [[Iron Ingot]]s per stack of 64. | ||
{{!}}- | {{!}}- | ||
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{{!}} Gold-tipped Arrow <br> {{Common}} | {{!}} Gold-tipped Arrow <br> {{Common}} | ||
{{!}} {{Damage|+10}} | {{!}} {{Damage|+10}} | ||
{{!}} [[Combat|Combat VIII]] <br> [[Target Practice|Target Practice I]] | {{!}} [[Combat|Combat VIII]] <br> [[Archery Range#Target Practice|Target Practice I]] | ||
{{!}} Purchasable from [[Jax]] for 40 [[Gold Ingot]]s per stack of 64. | {{!}} Purchasable from [[Jax]] for 40 [[Gold Ingot]]s per stack of 64. | ||
{{!}}- | {{!}}- | ||
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{{!}} Redstone-tipped Arrow <br> {{Uncommon}} | {{!}} Redstone-tipped Arrow <br> {{Uncommon}} | ||
{{!}} {{Damage|+15}} | {{!}} {{Damage|+15}} | ||
{{!}} [[Combat|Combat XIII]] <br> [[Target Practice|Target Practice I]] | {{!}} [[Combat|Combat XIII]] <br> [[Archery Range#Target Practice|Target Practice I]] | ||
{{!}} Purchasable from [[Jax]] for 24 [[Block Of Redstone|Blocks of Redstone]] per stack of 64. | {{!}} Purchasable from [[Jax]] for 24 [[Block Of Redstone|Blocks of Redstone]] per stack of 64. | ||
{{!}}- | {{!}}- | ||
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{{!}} Emerald-tipped Arrows <br> {{Uncommon}} | {{!}} Emerald-tipped Arrows <br> {{Uncommon}} | ||
{{!}} {{Damage|+20}} | {{!}} {{Damage|+20}} | ||
{{!}} [[Combat|Combat XVIII]] <br> [[Target Practice|Target Practice II]] | {{!}} [[Combat|Combat XVIII]] <br> [[Archery Range#Target Practice|Target Practice II]] | ||
{{!}} Purchasable from [[Jax]] for 16 [[Block Of Emerald|Blocks of Emerald]] per stack of 64. | {{!}} Purchasable from [[Jax]] for 16 [[Block Of Emerald|Blocks of Emerald]] per stack of 64. | ||
{{!}}- | {{!}}- | ||
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{{!}} Bouncy Arrow <br> {{Rare}} | {{!}} Bouncy Arrow <br> {{Rare}} | ||
{{!}} {{Damage|+5}} <br> {{color|orange|Passive: Bouncy!}} <br> Arrows have a {{color|yellow|50%}} chance to bounce to another target. Bounces up to {{color|red|4}} targets, each bounce dealing {{color|red|15%}} less damage. | {{!}} {{Damage|+5}} <br> {{color|orange|Passive: Bouncy!}} <br> Arrows have a {{color|yellow|50%}} chance to bounce to another target. Bounces up to {{color|red|4}} targets, each bounce dealing {{color|red|15%}} less damage. | ||
{{!}} [[Combat|Combat XX]] <br> [[Slimeball#Collection|Slimeball Collection VII]] <br> [[Target Practice|Target Practice II]] | {{!}} [[Combat|Combat XX]] <br> [[Slimeball#Collection|Slimeball Collection VII]] <br> [[Archery Range#Target Practice|Target Practice II]] | ||
{{!}} Purchasable from [[Jax]] for 24 [[Slime Block]]s per stack of 64. | {{!}} Purchasable from [[Jax]] for 24 [[Slime Block]]s per stack of 64. | ||
{{!}}- | {{!}}- | ||
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{{!}} Icy Arrow <br> {{Rare}} | {{!}} Icy Arrow <br> {{Rare}} | ||
{{!}} {{Damage|+24}} <br> {{color|orange|Passive: Muscle Freeze}} <br> Applies [[Potions|{{color|light blue|Slowness I}}]] for {{color|green|3s}} to targets. | {{!}} {{Damage|+24}} <br> {{color|orange|Passive: Muscle Freeze}} <br> Applies [[Potions|{{color|light blue|Slowness I}}]] for {{color|green|3s}} to targets. | ||
{{!}} [[Combat|Combat XXI]] <br> [[Ice#Collection|Ice Collection VII]] <br> [[Target Practice|Target Practice II]] | {{!}} [[Combat|Combat XXI]] <br> [[Ice#Collection|Ice Collection VII]] <br> [[Archery Range#Target Practice|Target Practice II]] | ||
{{!}} Purchasable from [[Jax]] for 64 [[Packed Ice]] per stack of 64. | {{!}} Purchasable from [[Jax]] for 64 [[Packed Ice]] per stack of 64. | ||
{{!}}- | {{!}}- | ||
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{{!}} Armorshred Arrow <br> {{Rare}} | {{!}} Armorshred Arrow <br> {{Rare}} | ||
{{!}} {{Damage|+5}} <br> {{color|orange|Passive: Defense Reduction}} <br> Hits ignore {{color|green|5%}} of target's {{Defense}}. | {{!}} {{Damage|+5}} <br> {{color|orange|Passive: Defense Reduction}} <br> Hits ignore {{color|green|5%}} of target's {{Defense}}. | ||
{{!}} [[Combat|Combat XXII]] <br> [[Sand#Collection|Sand Collection VII]] <br> [[Target Practice|Target Practice III]] | {{!}} [[Combat|Combat XXII]] <br> [[Sand#Collection|Sand Collection VII]] <br> [[Archery Range#Target Practice|Target Practice III]] | ||
{{!}} Purchasable from [[Jax]] for 2 [[Enchanted Sand]] per stack of 64. | {{!}} Purchasable from [[Jax]] for 2 [[Enchanted Sand]] per stack of 64. | ||
{{!}}- | {{!}}- | ||
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{{!}} Explosive Arrow <br> {{Rare}} | {{!}} Explosive Arrow <br> {{Rare}} | ||
{{!}} {{Damage|+3}} <br> {{color|orange|Passive: Explosive}} <br> This arrow explodes after {{color|green|2s}} or on impact. <br> The explosion deals the arrow's damage split to mobs within {{color|yellow|2.5}} blocks. <br> You will lose {{color|red|10%}} of your {{Health}} if you are in the explosion. | {{!}} {{Damage|+3}} <br> {{color|orange|Passive: Explosive}} <br> This arrow explodes after {{color|green|2s}} or on impact. <br> The explosion deals the arrow's damage split to mobs within {{color|yellow|2.5}} blocks. <br> You will lose {{color|red|10%}} of your {{Health}} if you are in the explosion. | ||
{{!}} [[Combat|Combat XXIII]] <br> [[Coal#Collection|Coal Collection VII]] <br> [[Target Practice|Target Practice III]] | {{!}} [[Combat|Combat XXIII]] <br> [[Coal#Collection|Coal Collection VII]] <br> [[Archery Range#Target Practice|Target Practice III]] | ||
{{!}} Purchasable from [[Jax]] for 24 [[Block of Coal|Blocks of Coal]] per stack of 64. | {{!}} Purchasable from [[Jax]] for 24 [[Block of Coal|Blocks of Coal]] per stack of 64. | ||
{{!}}- | {{!}}- | ||
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{{!}} Glue Arrow <br> {{Rare}} | {{!}} Glue Arrow <br> {{Rare}} | ||
{{!}} {{Damage|+15}} <br> {{color|orange|Passive: Stuck in goo}} <br> Prevents victims from walking for {{color|dark_green|1.5s}} when hit. <br> {{color|gray|6s cooldown per victim}} | {{!}} {{Damage|+15}} <br> {{color|orange|Passive: Stuck in goo}} <br> Prevents victims from walking for {{color|dark_green|1.5s}} when hit. <br> {{color|gray|6s cooldown per victim}} | ||
{{!}} [[Combat|Combat XXIV]] <br> [[Spider Slayer|Spider Slayer III]] <br> [[Target Practice|Target Practice III]] | {{!}} [[Combat|Combat XXIV]] <br> [[Spider Slayer|Spider Slayer III]] <br> [[Archery Range#Target Practice|Target Practice III]] | ||
{{!}} Purchasable from [[Jax]] for 64 [[Tarantula Web]] per stack of 64. | {{!}} Purchasable from [[Jax]] for 64 [[Tarantula Web]] per stack of 64. | ||
{{!}}- | {{!}}- | ||
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{{!}} Nansorb Arrow <br> {{Rare}} | {{!}} Nansorb Arrow <br> {{Rare}} | ||
{{!}} {{Damage|+5}} <br> Replaces the damage reduction from the [[Bow Enchants|{{color|blue|Piercing}}]] enchant to {{color|orange|Skewer}}. <br> {{color|orange|Passive: Skewer}} <br> Hits through [[Bow Enchants|{{color|blue|Piercing}}]] deal {{color|red|+7.5%}} damage than the previous one, up to {{color|yellow|5}} victims. | {{!}} {{Damage|+5}} <br> Replaces the damage reduction from the [[Bow Enchants|{{color|blue|Piercing}}]] enchant to {{color|orange|Skewer}}. <br> {{color|orange|Passive: Skewer}} <br> Hits through [[Bow Enchants|{{color|blue|Piercing}}]] deal {{color|red|+7.5%}} damage than the previous one, up to {{color|yellow|5}} victims. | ||
{{!}} [[Combat|Combat XXV]] <br> [[Cactus#Collection|Cactus Collection VII]] <br> [[Target Practice|Target Practice III]] | {{!}} [[Combat|Combat XXV]] <br> [[Cactus#Collection|Cactus Collection VII]] <br> [[Archery Range#Target Practice|Target Practice III]] | ||
{{!}} Purchasable from [[Jax]] for 8 [[Enchanted Cactus Green]] per stack of 64. | {{!}} Purchasable from [[Jax]] for 8 [[Enchanted Cactus Green]] per stack of 64. | ||
{{!}}- | {{!}}- |
Revision as of 05:10, 25 September 2022
Arrows | |
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Arrows are consumable projectiles that are used by most Bows in the game.
Overview
Arrows can be used with a Bow when held in the player inventory or Quiver. By default, firing any Bow consumes 1 Arrow. However, this number can be reduced by using a Bow with the Infinite Quiver Enchantment applied to it or wearing the Skeleton Master Chestplate. There are currently 12 types of Arrows in the game.
If the player wishes to have several types of Arrows at the same time, it is advised to get an Arrow Swapper from Jax in order to swiftly change between different types.
Arrows
Lore | Name and Rarity | Effect | Requirements | Obtaining |
---|---|---|---|---|
Flint Arrow COMMON |
+1 Damage | None | Purchasable from the Weaponsmith, Jax, Ophelia and Gregory for varying amounts of Coins. Also craftable using 1 Flint, 1 Stick and 1 Feather. | |
Reinforced Iron Arrow COMMON |
+5 Damage | Combat IV Target Practice I |
Purchasable from Jax for 24 Iron Ingots per stack of 64. | |
Gold-tipped Arrow COMMON |
+10 Damage | Combat VIII Target Practice I |
Purchasable from Jax for 40 Gold Ingots per stack of 64. | |
Redstone-tipped Arrow UNCOMMON |
+15 Damage | Combat XIII Target Practice I |
Purchasable from Jax for 24 Blocks of Redstone per stack of 64. | |
Emerald-tipped Arrows UNCOMMON |
+20 Damage | Combat XVIII Target Practice II |
Purchasable from Jax for 16 Blocks of Emerald per stack of 64. | |
Bouncy Arrow RARE |
+5 Damage Passive: Bouncy! Arrows have a 50% chance to bounce to another target. Bounces up to 4 targets, each bounce dealing 15% less damage. |
Combat XX Slimeball Collection VII Target Practice II |
Purchasable from Jax for 24 Slime Blocks per stack of 64. | |
Icy Arrow RARE |
+24 Damage Passive: Muscle Freeze Applies Slowness I for 3s to targets. |
Combat XXI Ice Collection VII Target Practice II |
Purchasable from Jax for 64 Packed Ice per stack of 64. | |
Armorshred Arrow RARE |
+5 Damage Passive: Defense Reduction Hits ignore 5% of target's Defense. |
Combat XXII Sand Collection VII Target Practice III |
Purchasable from Jax for 2 Enchanted Sand per stack of 64. | |
Explosive Arrow RARE |
+3 Damage Passive: Explosive This arrow explodes after 2s or on impact. The explosion deals the arrow's damage split to mobs within 2.5 blocks. You will lose 10% of your Health if you are in the explosion. |
Combat XXIII Coal Collection VII Target Practice III |
Purchasable from Jax for 24 Blocks of Coal per stack of 64. | |
Glue Arrow RARE |
+15 Damage Passive: Stuck in goo Prevents victims from walking for 1.5s when hit. 6s cooldown per victim |
Combat XXIV Spider Slayer III Target Practice III |
Purchasable from Jax for 64 Tarantula Web per stack of 64. | |
Nansorb Arrow RARE |
+5 Damage Replaces the damage reduction from the Piercing enchant to Skewer. Passive: Skewer Hits through Piercing deal +7.5% damage than the previous one, up to 5 victims. |
Combat XXV Cactus Collection VII Target Practice III |
Purchasable from Jax for 8 Enchanted Cactus Green per stack of 64. | |
Magma Arrow EPIC |
+40 Damage +10% Crit Chance |
Combat XXV | Bundle Of Magma Arrows, an Occasional drop from the Inferno Demonlord Tier II and above. |
Arrow Poison
Arrow Poisons are Occasional drops from the Tarantula Broodfather and Voidgloom Seraph that add additional effects to arrow shots.
Arrow Poisons can be stored in the player inventory or Quiver, and are consumed upon firing an Arrow. The Arrow Poisons are not saved by Infinite Quiver nor by the ability of the Skeleton Master Chestplate. However, they provide considerable boosts in combat which can greatly assist the player.
Lore | Name and Rarity | Effect | Obtaining |
---|---|---|---|
Toxic Arrow Poison UNCOMMON |
Arrows deal +10% damage and reduces healing by 24% over 4 seconds. | Occasional drop from the Tarantula Broodfather Tier II and above. (More Info) | |
Twilight Arrow Poison UNCOMMON |
Arrows apply a ᛤ poison that increases all incoming damage by 10% for 20s. | Occasional drop from Voidgloom Seraph Tier II and above. (More Info) |
History
SkyBlock Prototype | ||
June 20th, 2019 | Minor Patch | Fixed the quiver arrow sometimes being stuck in your inventory. |
June 29th, 2019 | Minor Patch | Fixed a glitch where you could sell the Quiver Arrow to shops. |
August 2nd, 2019 | The End Release | Fixed arrows not doing damage if they hit the enemy's health bar. |
Fixed being unable to collect arrows from the ground. | ||
September 11th, 2019 | 0.7.1 | Fixed being able to make a bow do sword damage by swapping before arrow hits. |
Quiver Arrow now spawns on top of the SkyBlock Menu. | ||
October 10th, 2019 | 0.7.2 | Toxic Arrow Poison Added. |
October 27th, 2019 | 0.7.3 | Watchers are now correctly dropping Flint Arrows. |
November 18th, 2019 | Minor Patch | Fixes Quiver Arrow being put in item frames. |
May 22nd, 2020 | Minor Patch | Made arrows picked up go directly into quiver. |
Added a toggle to stop picking up arrows when quiver is full. | ||
July 30th, 2020 | Minor Patch | Fixes arrows breaking Armor Stands in the Village. |
October 1st, 2020 | 0.9.4 | The "Drop Arrow" archer ghost ability is changed to a bow that allows you to heal and buff your alive teammates. |
All standing arrows are now being removed when Endstone Protectors spawn. | ||
October 2nd, 2020 | 0.9.5 | Fixed the issues surrounding Toxic Arrow Poison and its drop protection. |
February 16th, 2021 | 0.11.1 | Fixed Arrows being consumed when using Infinite Quiver X. |
March 30th, 2021 | 0.11.3 | Fixed some arrows not properly applying poisons for Hurricane Bow, Runaan's Bow and Venom's Touch. |
April 21st, 2021 | 0.11.4 | Added an option to fill the Quiver when buying arrows. |
April 30th, 2021 | Minor Patch | The Enderman Training Dummy will now also take damage from arrows. |
May 31st, 2021 | 0.11.5 | Twilight Arrow Poison added. |
September 7th, 2021 | Minor Patch | Jax, the arrow forger, added. |
10 new types of arrows added. | ||
August 1st, 2023 | 0.19.2 | Fixed Explosive Arrows and the Flame Enchantment breaking Heavy Pearls from a distance in the Matriarch. |
November 28th, 2023 | 0.19.8 | Fixed the 'You only have X flint arrows left in your Quiver!' message appearing when the player is not using Flint Arrows. |
January 16th, 2024 | 0.19.10 | Fixed Magma Arrows bypassing the Terminator's 4x Crit Chance reduction. |