Voidgloom Seraph
Minecraft entities enderman.png
Stats 300,000 SkyBlock icons health.pngHealth
1,200 SkyBlock icons strength.pngDamage
Type Boss
Skill XP 50 Minecraft items stone sword.png Combat XP
Coins 1 Coin
EXP Orbs 1-6 Minecraft sprite entity experience-orb.png EXP Orbs
Minecraft entities enderman.png
Stats 15,000,000 SkyBlock icons health.pngHealth
5,000 SkyBlock icons strength.pngDamage
Type Boss
Skill XP 100 Minecraft items stone sword.png Combat XP
Coins 1 Coin
EXP Orbs 1-6 Minecraft sprite entity experience-orb.png EXP Orbs
Minecraft entities enderman.png
Stats 66,666,666 SkyBlock icons health.pngHealth
12,000 SkyBlock icons strength.pngDamage
Type Boss
Skill XP 200 Minecraft items stone sword.png Combat XP
Coins 1 Coin
EXP Orbs 1-6 Minecraft sprite entity experience-orb.png EXP Orbs
Minecraft entities enderman.png
Stats 300,000,000 SkyBlock icons health.pngHealth
21,000 SkyBlock icons strength.pngDamage
Type Boss
Skill XP 500 Minecraft items stone sword.png Combat XP
Coins 1 Coin
EXP Orbs 1-6 Minecraft sprite entity experience-orb.png EXP Orbs

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Mob Attributes
Entity Type
Minecraft sprite entity enderman.png Enderman
Minecraft items map.png Spawn Location
Multiple
SkyBlock items summoning ring.png Necromancy
SkyBlock icons x.png No
SkyBlock items totem of corruption.png Corruptable
SkyBlock icons x.png No
Loot Drops

The Voidgloom Seraph is a Slayer boss, that will be spawned after the required combat experience is acquired from an Enderman Slayer Quest. Defeating a Voidgloom Seraph is the only way to obtain Enderman Slayer XP. Voidgloom Seraphim have unique abilities that they use during battle.

Location

A [Lv270-8,860] Voidgloom Seraph can be spawned on any public island containing Endermen, once you have gotten enough Combat from killing them as well as met the requirements listed below and have the Coins required.

Tiers Cost to Start Combat XP
Required to Spawn
Requirement Slayer XP Reward
Tier I 2,000 Coins 2,750 Defeating a Tier IV Sven Packmaster 5
Tier II 7,500 Coins 6,600 Defeating a Tier I Voidgloom Seraph 25
Tier III 20,000 Coins 11,000 Defeating a Tier II Voidgloom Seraph 100
Tier IV 50,000 Coins 22,000 Defeating a Tier III Voidgloom Seraph 500

Behaviour

Dissonance
Passives
Once in a while, teleport behind or to the sides of the player. Also, the boss deals half of its DPS as AOE.
Teleporting has a 1 second cooldown.
Players within 6.5 blocks take 720 damage per second.


Malevolent Hitshield
At 100%/66%/33% HP
Gain a shield for 15 hits, reduced on hit regardless of damage.
Receives -75% SkyBlock icons ferocity.pngFerocity from your hits while the shield is NOT active.
When attacked, the boss teleports to a random location within <1 block, up to 60 times per second.

Dissonance
Passives
Once in a while, teleport behind or to the sides of the player. Also, the boss deals half of its DPS as AOE.
Teleporting has a 1 second cooldown.
Players within 6.5 blocks take 3,000 damage per second.


Malevolent Hitshield
At 100%/66%/33% HP
Gain a shield for 30 hits, reduced on hit regardless of damage.
Receives -75% SkyBlock icons ferocity.pngFerocity from your hits while the shield is NOT active.

Yang Glyphs
Starting at 50% HP
The boss holds a beacon for 2 seconds then throws it to a random spot around.
Move near the beacon on the ground to break the glyph
Failing to break a glyph within 5s instantly kills you.
With an 8 second cooldown (at least 4 seconds after Malevolent Hitshield or Broken Heart Radiation has expired), the boss holds a beacon in its hand for 2.25 seconds. Afterwards, the beacon is thrown to a random nearby location.
After 5 seconds, the glyph explodes and deals (1000 * MaxHealth) true damage to all aggro'd players, which can be negated by a Wither Cloak Sword or other forms of invulnerability.
If an aggro'd player is within 1.2 blocks of a glyph, it shatters.

Dissonance
Passives
Once in a while, teleport behind or to the sides of the player. Also, the boss deals half of its DPS as AOE.
Teleporting has a 1 second cooldown.
Players within 6.5 blocks take either 7,200 damage per second or (800 * (heads * 2^(heads-1))), whichever is lower.


Malevolent Hitshield
At 100%/66%/33% HP
Gain a shield for 60 hits, reduced on hit regardless of damage.
Receives -75% SkyBlock icons ferocity.pngFerocity from your hits while the shield is NOT active.
The boss gains +3,000 DPS each 3s while the shield is up.

Yang Glyphs
Starting at 50% HP
The boss holds a beacon for 2 seconds then throws it to a random spot around.
Move near the beacon on the ground to break the glyph
Failing to break a glyph within 5s instantly kills you.

Nukekubi Fixations
Starting at 33% HP
Spawns heads which will travel to random locations around the player.
Clear heads by looking at them for half a second.
Each head deals 800 DPS. That amount is doubled for each other head alive.
Every 6 seconds, a new Fixation is spawned (up to a maximum of 6). Players take damage every second equal to (amount of heads = h) (800 * (h * 2^(h-1))).

Dissonance
Passives
Once in a while, teleport behind or to the sides of the player. Also, the boss deals half of its DPS as AOE.
Teleporting has a 1 second cooldown.
Players within 6.5 blocks take either 12,600 damage per second or (2000 * (heads * 2^(heads-1))), whichever is lower. AOE damage is set to 0 during Broken Heart Radiation.


Malevolent Hitshield
At 100%/66%/33% HP
Gain a shield for 100 hits, reduced on hit regardless of damage.
Receives -75% SkyBlock icons ferocity.pngFerocity from your hits while the shield is NOT active.
The boss gains +3,000 DPS each 3s while the shield is up.

Yang Glyphs
Starting at 50% HP
The boss holds a beacon for 2 seconds then throws it to a random spot around.
Move near the beacon on the ground to break the glyph
Failing to break a glyph within 5s instantly kills you.

Nukekubi Fixations
Starting at 33% HP
Spawns heads which will travel to random locations around the player.
Clear heads by looking at them for half a second.
Each head deals 2,000 DPS. That amount is doubled for each other head alive.
Every 6 seconds, a new Fixation is spawned (up to a maximum of 6). Players take damage every second equal to (amount of heads = h) (2000 * (h * 2^(h-1))).

Broken Heart Radiation
Halfway between Hitshields
Becomes immune to damage and casts dangerous moving beams.
Touching a beam deals 25% of your as true damage.
Touching a beam also decreases your incoming healing by 12% for 90s.
Beams do not deal any damage for the first 0.35 seconds.
For each beam touched, players lose 12% healing (additive; 4 beams = 48% reduced healing) and take 25% of their maximum health as true damage.
Players outside of the beam radius (25 blocks) or within 2.5 blocks of the boss take 10% of their maximum health every half second as true damage.

Loot

[Lv270] Minecraft sprite entity enderman.png Voidgloom Seraph
Minecraft items stone sword.png Combat XP 100
Minecraft items ender pearl.png Enderman Slayer XP 5
SkyBlock items coin iron.png Coins 1
Minecraft sprite entity experience-orb.png Experience Orbs 1
Item Loot Rarity Amount Chance
SkyBlock items enchanted firework star.gif Null Sphere (Level 1) Guaranteed 2-3 100%

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Stats

Tier Level Health Damage
Tier I 270 300,000 ❤ 1,200 ❁
Tier II 1,936 15,000,000 ❤ 5,000 ❁
Tier III 4,080 66,666,666 ❤ 12,000 ❁
Tier IV 8,660 300,000,000 ❤ 21,000 ❁

History

Date Version Change
May 31st, 2021 0.11.5 Voidgloom Seraph Added.
June 3rd, 2021 N/A Minor Changes.
April 20th, 2022 Crimson Isle Release Added Hazmat Enderman as a possible drop from Voidgloom Seraph Tier 4.