Health: Difference between revisions

733 bytes added ,  8 April 2022
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== Health Regeneration ==
== Health Regeneration ==
'''Health Regeneration''', or '''Healing''', is the means of increasing {{Health}} over time, up to the player's maximum {{Health}} value.
'''Health Regeneration''', or '''Healing''', is the means of increasing {{Health}} over time, up to the player's maximum {{Health}} value. To calculate the players natural regeneration the following formula is used:
<br> <small><math>{\color{LightGray} Health = ((Max Health * 0.01) + 1.5) * Multiplier}</math></small>
 
The Multiplier is 1 by default but can be increased by:
<br>+0.5 by unlocking [[Zombie Slayer]] level 8
<br>+0.05 per [[Respite]] level (if in combat)
<br>+0.02 per [[Rejuvenate]] level
 
So for example if the player has 2908 health, while wearing 4 armor pieces with [[Rejuvenate|Rejuvenate V]] and the with [[Zombie Slayer]] level 8 unlocked, the following calculation will occur:
<br> <small><math>{\color{LightGray} ((2908 * 0.01) + 1.5) * 1.9 = 58.1 HP}</math></small>
* This calculation is done every 2 seconds for all players at the same time.
 


===Methods of Regenerating Health===
===Methods of Regenerating Health===
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