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It's the holidays in SkyBlock, the Winter Event is here, along with a few other changes!
As a quick note, SkyBlock is still in maintenance, read more about that here.
The 3rd permanent Event of SkyBlock is out, in the form of an island.
Like always, we won't spoil much about the island, but here is all the necessary information:
The Winter Island is opened during the entire Late Winter month, every SkyBlock year (roughly 11 hours straight every 5 days and 4 hours).
You can access the island from the SkyBlock Menu, or your own Jerry, or from the Jerry located at the Event Stand in the Village during the entire month.
While the island is pretty calm, for one-hour things get pretty chaotic, as the workshops are under attack, defend them at all costs! For that you will need to talk to Frosty at the entrance of the island, he will reward you his Snow Cannon, very useful!
The Event, and the rest of the island, mostly reward Gifts.
There are 3 types of gifts, all with similar rewards, but Green has slightly better rewards than White, and Red Gifts are the best ones.
To open a Gift: You can go to any player, except your co-op members, and right-click them with a gift in hand, you'll both get the rewards!
On top of the first 2 Winter Events, we are scheduling another 4 Bonus Events to make sure everyone has a chance to participate:
The Winter Island will only be opened 3 hours during Bonus Events, from 1 hour before the event to 1 hour after.
As always, you can see the time schedule of all Winter Events in your Calendar Menu.
Winter Hub Theme
During the festivities, some of the buildings in the Village have been redecorated.
2 tunes were added for this event:
We added 5 upgrades to the Ice Collection:
Ice Bait - Unlocked in Ice Collection 6
Useful to catch some special sea creatures!
Enchanted Packed Ice - Unlocked in Ice Collection 7
Frozen Scythe - Unlocked in Ice Collection 8
Fire icicles at your enemies!
The third balancing thread was focused on armor and weapon items, thanks to everyone who participated.
Keep in mind balancing is a never-ending work, keep giving your feedback!
Zombie Sword and Upgrades - Buff, and changes
The ability now has 4 charges, still no cooldown
After using charges, those refill every 15 seconds each (if you used your 4 charges, it takes 10 seconds to refill 1, 60 seconds to refill all 4)
The ability is buffed to heal 120 HP + 5% Health
The Ornate Zombie Sword ability is now 20% stronger, instead of 10%, and also has 5 charges.
Old Dragon Armor - Buff
Growth levels now grant 25 HP instead of 20
Protection levels now grant 5 Defense instead of 4
Feather Falling levels now grant 8% Damage reduction instead of 7%
Sugar Rush added to the effect, giving +3 Speed per level instead of +2
True Protection added to the effect, giving 8 True Defense per level instead of 5
Rogue Sword - Changes
Ability cost reduced from 60 to 50 mana
If the effect is still active, the ability only gives 10 Speed instead of 20.
Emerald Blade - Buff
Scales a bit faster
Ender Armor - Changes
Sell price increased to 10k, from 1000
Ender Armor completely removed from Ender Chest Zealot loot table
Lvl 42 Endies now have a 1/1000 chance to drop Ender Armor (from 0)
Lvl 45 Endies now have a 1/3000 chance to drop Ender Armor (from 1/1000)
Lvl 50 Endies now have a 1/5000 chance to drop Ender Armor (from 1/1000)
Hurricane Bow - Fix
Extra arrows do not crit when they shouldn't
While a bug fix, it seemed important. Remember bows will have a chance to crit when the bow isn't fully drawn after the bow changes (in a later update), so this won't be a huge nerf.
Pigman Sword - Buff
+10% Crit Damage (from 20 to 30)
The ability now deals 1500 Base damage (magic scaling will be fixed)
Ability does not give Resistance I any more but instead gives +50 Defense for 5 seconds
Fix the damage ticks from the ability making enemies invulnerable
Aspect of the Dragon - Change
Half the drop chance
Explosive Bow - Fix
Explosions should deal the correct amount of damage
Obsidian Chestplate - Buff
Give immunity to wither effect
Rabbit Hat - Buff?
Gives permanent Jump Boost 4
Gravity Talisman: Buffed from being bugged to not being bugged anymore
Fix Power Enchantment not working at all
Fixed Snipe Enchantment not working at all either
- It'll now be impossible to open the profile of a player when holding swords, bows, ender pearls and multiple other items.
- The Cake Bag now has 2x more space
- Fixed 2 issues that would sometimes crash servers
Note on future content
As the end of the year approaches, most of the team will take at least a few days off to spend with their families.
After the Winter Event, Dungeons are our last top priority and are working hard on finishing them within a reasonable timeframe.
Our biggest mistake was announcing them very early, but the pressure won't impact the quality standards we set for them.
Dungeons are not there to give players a few weeks or months of content, they are designed to give you unlimited content.
Dungeons are randomly generated, you will never play the exact same dungeon twice, and they have multiple difficulty tiers that should scale way beyond the current late game.
Here is a teaser of our new mob system:
Don't pay attention to the map or their names, or my awful performance.
This allows us to create very interesting mobs, I'm sure you can imagine all the possibilities.
Each mob can have their own settings, different behaviors or personalities, they could even look like you!
This video is only a teaser, we improved them since the video and will keep improving them for years.
In the clip we showcased multiple details, those are the most important ones:
Those mobs learned how to sprint jump, but only jump when they need to.
Their pathfinding is greatly improved, sometimes even better movements than real players.
They are able to use many vanilla and SkyBlock items correctly and are getting better and better with bows.
They can strafe and have different strafing patterns depending on situations.
If you want to see a glimpse of the new system, we implemented a more basic monster during the Winter Event, a horde of them.
We are spending a lot of time and energy on R&D with random generations, smart monsters and other things, but in the end, it'll be worth it. Production took months but once done, the game will be better forever. We don't plan on making the second Dungeon right after this one, but once we start working on the second dungeon, production should be a LOT faster.
Still no ETA on release, but we can see the end of the tunnel! Sorry for the wait.Over the next few days/weeks we will also spend some time improving the Winter Event and finish some of the coming soon features.
Thanks for reading, we hope you enjoy the Winter content and have fun during your winter vacations!
@Relenter - Winter Island: Items and Sea Creatures
@Nitroholic_ - Winter Island: Chicken Race
@Likaos - Winter Island: Liquid Hot Magma
@Minikloon - Winter Island: Gifting system + Balancing update
@aPunch - Winter Island: Battle of Jerry Mountain and everything else
@Sylent, HPC and Bugs Team - Testing/QA
Hypixel Builders - Winter Island
Remember that this list is not exhaustive. Developers on this list are often working on other projects.