Riftstalker Bloodfiend
Riftstalker Bloodfiend | |
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Mob Attributes | |
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Entity Type ![]() |
![]() Stillgore Château |
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Loot Drops | |
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Riftstalker Bloodfiends are Slayer bosses that will be spawned after the required Combat experience is acquired during a Vampire Slayer Quest. Defeating a Riftstalker Bloodfiend is the only way to obtain Vampire Slayer XP. Riftstalker Bloodfiends have unique abilities that they use during battle.
Location
A Riftstalker Bloodfiend can be spawned in the Rift Dimension, once you have gotten enough Combat XP from killing Vampires as well as met the requirements listed below and have the Motes required.
Tiers | Cost to Start | Combat XP Required to Spawn |
Requirement | Slayer XP Reward |
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Tier I | 2,000 Motes | 360 | None | 10 |
Tier II | 4,000 Motes | 450 | Defeating a Tier I Riftstalker Bloodfiend | 25 |
Tier III | 5,000 Motes | 600 | Defeating a Tier II Riftstalker Bloodfiend | 60 |
Tier IV | 7,000 Motes | 750 | Defeating a Tier III Riftstalker Bloodfiend | 120 |
Tier V | 10,000 Motes | 900 | Defeating a Tier IV Riftstalker Bloodfiend | 150 |
Behavior
- Tier 1
- Tier 2
- Tier 3
- Tier 4
- Tier 5
Coagulation
Passive
Deals 0.5Health of damage every second to whoever spawned the boss.
Spectral Form
Passive
Once in a while or when too far from a player, transforms into a bat and teleports around.
Stonewrath
Combo Ability
#1 Clotting
Spawns 3 Clotgoyles, which each strip a ♥ from you while alive. Killing them turns them into cadavers.
#2 Stonewrath
The boss flies up and starts aiming at your location. After 2s it will lock in, letting you move out of the target before it explodes. The explosion will destroy any cadaver for good.
#3 Resurrect
A few seconds after the explosion, the boss respawns any surviving cadaver.
Mania
Intermission
The boss becomes immune for 22s.
During that time, the boss spawns a circle of blocks split into 4 rings.
Stand in the safe ring at the right time or take 2Health of damage.
Being outside of the 13 blocks circle incurs 3Health damage every second.
The above abilities are split into 2 phases with 1 intermission between them.
Main Phase #1 | Intermission #1 | Main Phase #2 |
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Spectral Form | Mania | Spectral Form |
Stone Wrath |
Coagulation
Passive
Deals 1Health of damage every second to whoever spawned the boss.
Spectral Form
Passive
Once in a while or when too far from a player, transforms into a bat and teleports around.
Twinclaws
Ability
Every 7s, launch two giant claws. One in front, one behind.
The frontal claw cannot be dodged and deals 3Health of damage.
Stonewrath
Combo Ability
#1 Clotting
Spawns 3 Clotgoyles, which each strip a ♥ from you while alive. Killing them turns them into cadavers.
#2 Stonewrath
The boss flies up and starts aiming at your location. After 2s it will lock in, letting you move out of the target before it explodes. The explosion will destroy any cadaver for good.
#3 Resurrect
A few seconds after the explosion, the boss respawns any surviving cadaver.
Mania
Intermission
The boss becomes immune for 22s.
During that time, the boss spawns a circle of blocks split into 4 rings.
Stand in the safe ring at the right time or take 3Health of damage.
Being outside of the 13 blocks circle incurs 3Health damage every second.
The above abilities are split into 2 phases with 1 intermission between them.
Main Phase #1 | Intermission #1 | Main Phase #2 |
---|---|---|
Spectral Form | Mania | Spectral Form |
Twinclaws | Twinclaws | |
Stone Wrath |
Coagulation
Passive
Deals 1Health of damage every second to whoever spawned the boss.
Spectral Form
Passive
Once in a while or when too far from a player, transforms into a bat and teleports around.
Twinclaws
Ability
Every 7s, launch two giant claws. One in front, one behind.
The frontal claw cannot be dodged and deals 5♥ of damage.
Stonewrath
Combo Ability
#1 Clotting
Spawns 3 Clotgoyles, which each strip a ♥ from you while alive. Killing them turns them into cadavers.
#2 Stonewrath
The boss flies up and starts aiming at your location. After 2s it will lock in, letting you move out of the target before it explodes. The explosion will destroy any cadaver for good.
#3 Resurrect
A few seconds after the explosion, the boss respawns any surviving cadaver.
Killer Spring
Ability
The boss launches a spring made of candles to a nearby location.
Compact it by clicking on it while alternating left and right click.
The spring must be fully compacted within 15s or everything explodes and you die.
Mania
Intermission
The boss becomes immune for 22s.
During that time, the boss spawns a circle of blocks split into 4 rings.
Stand in the safe ring at the right time or take 5♥ of damage.
Being outside of the 13 blocks circle incurs 3♥ damage every second.
Impel
Ability
Complete the boss's order within 2.5s or take 4♥.
The above abilities are split into 3 phases with 2 intermissions between them.
Main Phase #1 | Intermission #1 | Main Phase #2 | Intermission #2 | Main Phase #3 |
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Spectral Form | Mania | Spectral Form | Mania | Spectral Form |
Twinclaws | Impel | Twinclaws | Impel | Twinclaws |
Stone Wrath | Stone Wrath | |||
Killer Spring |
Coagulation
Passive
Deals 1Health of damage every second to whoever spawned the boss.
Spectral Form
Passive
Once in a while or when too far from a player, transforms into a bat and teleports around.
Twinclaws
Ability
Every 7s, launch two giant claws. One in front, one behind.
The frontal claw cannot be dodged and deals 6Health of damage.
Stonewrath
Combo Ability
#1 Clotting
Spawns 3 Clotgoyles, which each strip a ♥ from you while alive. Killing them turns them into cadavers.
#2 Stonewrath
The boss flies up and starts aiming at your location. After 2s it will lock in, letting you move out of the target before it explodes. The explosion will destroy any cadaver for good.
#3 Resurrect
A few seconds after the explosion, the boss respawns any surviving cadaver.
Impel
Ability
Complete the boss's order within 2s or take 5Health.
Killer Spring
Ability
The boss launches a spring made of candles to a nearby location.
Compact it by clicking on it while alternating left and right click.
The spring must be fully compacted within 15s or everything explodes and you die.
Mania
Intermission
The becomes immune for 22s.
During that time, the boss spawns a circle of blocks split into 4 rings.
Stand in the safe ring at the right time or take 6♥ of damage.
Being outside of the 13 blocks circle incurs 6♥ damage per second.
The above abilities are split into 3 phases with 2 intermissions between them.
Main Phase #1 | Intermission #1 | Main Phase #2 | Intermission #2 | Main Phase #3 |
---|---|---|---|---|
Spectral Form | Mania | Spectral Form | Mania | Spectral Form |
Twinclaws | Impel | Twinclaws | Impel | Twinclaws |
Twinclaws | Stone Wrath | Twinclaws | Stone Wrath | |
Impel | Impel | |||
Killer Spring |
Coagulation
Passive
Deals 1.5Health of damage every second to whoever spawned the boss.
Spectral Form
Passive
Once in a while or when too far from a player, transforms into a bat and teleports around.
Twinclaws
Ability
Every 7s, launch two giant claws. One in front, one behind.
The frontal claw cannot be dodged and deals 8Health of damage.
Blood Ichor
Ability
Frequently spawns an ichor nearby which must be destroyed within 25s.
Increases damage of Coagulation by 0.5♥ per second while active.
Destroy it by having the boss launch Twin Claws at it.
Stonewrath
Combo Ability
#1 Clotting
Spawns 3 Clotgoyles, which each strip a ♥ from you while alive. Killing them turns them into cadavers.
#2 Stonewrath
The boss flies up and starts aiming at your location. After 2s it will lock in, letting you move out of the target before it explodes. The explosion will destroy any cadaver for good.
#3 Resurrect
A few seconds after the explosion, the boss respawns any surviving cadaver.
Impel
Ability
Complete the boss's order within 2s or take 20Health.
Killer Spring
Ability
The boss launches a spring made of candles to a nearby location.
Compact it by clicking on it while alternating left and right click.
The spring must be fully compacted within 15s or everything explodes and you die.
Mania
Intermission
The becomes immune for 22s.
During that time, the boss spawns a circle of blocks split into 4 rings.
Stand in the safe ring at the right time or take 15♥ of damage.
Being outside of the 13 blocks circle incurs 6♥ damage per second.
The above abilities are split into 4 phases with 3 intermissions between them.
Main Phase #1 | Intermission #1 | Main Phase #2 | Intermission #2 | Main Phase #3 | Intermission #3 | Main Phase #4 |
---|---|---|---|---|---|---|
Spectral Form | Mania | Spectral Form | Mania | Spectral Form | Mania | Spectral Form |
Twinclaws | Impel | Twinclaws | Impel | Twinclaws | Impel | Twinclaws |
Blood Ichor | Twinclaws | Blood Ichor | Twinclaws | Blood Ichor | Twinclaws | Blood Ichor |
Stone Wrath | Blood Ichor | Stone Wrath | Blood Ichor | Stone Wrath | ||
Impel | Impel | Impel | ||||
Killer Springs | Killer Springs |
Loot
- Tier 1
- Tier 2
- Tier 3
- Tier 4
- Tier 5
Tier I ![]() | |||
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10 | ||
Item | Loot Rarity | Amount | ChanceEach 100% is a guaranteed drop, and any remaining % has a chance to drop. |
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Guaranteed | 8-10 | 100% |
Tier II ![]() | |||
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25 | ||
Item | Loot Rarity | Amount | ChanceEach 100% is a guaranteed drop, and any remaining % has a chance to drop. |
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Guaranteed | 10-16 | 100% |
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Occasional | 1 | 13.33% |
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Occasional | 1 | 11.76% |
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Occasional | 1 | 10% |
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Occasional | 1 | 10% |
Tier III ![]() | |||
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60 | ||
Item | Loot Rarity | Amount | ChanceEach 100% is a guaranteed drop, and any remaining % has a chance to drop. |
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Guaranteed | 28-48 | 100% |
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Occasional | 1 | 12.5% |
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Occasional | 1 | 11.11% |
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Occasional | 1 | 9.37% |
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Occasional | 1 | 9.37% |
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Rare | 1 | 6.25% |
Tier IV ![]() | |||
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120 | ||
Item | Loot Rarity | Amount | ChanceEach 100% is a guaranteed drop, and any remaining % has a chance to drop. |
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Guaranteed | 52-64 | 100% |
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Occasional | 1 | 12.20% |
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Occasional | 1 | 10.87% |
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Occasional | 1 | 9.15% |
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Occasional | 1 | 9.15% |
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Rare | 1 | 6.10% |
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Extraordinary | 1 | 1.22% |
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Extraordinary | 1 | 1.22% |
Tier V ![]() | |||
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150 | ||
Item | Loot Rarity | Amount | ChanceEach 100% is a guaranteed drop, and any remaining % has a chance to drop. |
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Guaranteed | 64-128 | 100% |
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Occasional | 1 | 11.98% |
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Occasional | 1 | 10.70% |
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Occasional | 1 | 8.98% |
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Occasional | 1 | 8.98% |
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Rare | 1 | 5.99% |
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Extraordinary | 1 | 1.20% |
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Extraordinary | 1 | 1.20% |
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Rare | 1 | 1.80% |
Stats
Tier | Health | Damage |
---|---|---|
Tier I | 625 ![]() |
0.5 ![]() |
Tier II | 1,100 ![]() |
1 ![]() |
Tier III | 1,800 ![]() |
1 ![]() |
Tier IV | 2,400 ![]() |
1 ![]() |
Tier V | 3,000 ![]() |
1.5 ![]() |
History
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May 18th, 2023 | Minor Patch | Riftstalker Bloodfiend Added. |
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June 20th, 2023 | The Rift Release | Riftstalker Bloodfiend Added. |