Healer
Healer | |
---|---|
Category | Classes |
Healer is a Dungeon class that focuses on Healing and support.
Class Bonuses
The Healer Class does not provide any direct stat bonuses.
Abilities
Name | Ability |
---|---|
Renew (Passive) |
Your healing abilities heal the target for 50-101% (+1% at max) additional HP. Grants 1.5-2.01x Mending (+0.01 at max), which increases your healing on others. |
Healing Aura (Passive) |
Passively heals all living teammates within a 8 block radius for 1-2% (0.5-25.5% as Ghost) HP per second. |
Revive (Passive) |
Spawns a fairy that follows you and uses its energy to revive dead teammates, while no-one is dead, it will stick and provide support. Vanishes for 100 seconds after reviving a player. |
Orbies (Passive) |
Enemies that you help kill have a 15% chance to drop an orb that anyone can pick up. The orb heals the player that picked it up and grants them a random buff. |
Soul Tether (Passive) |
Clicking on a teammate creates a tether connecting yourself to them. Tethered teammates received 0.5% of your maximum health as healing every second while they are within 30 blocks of you. Every 5 melee hits you deal while tethered will heal both players for 1% of the maximum health. |
Overheal (Passive) |
Healing a player that is full health will convert the healing into an absorption shield up to 20-40% of their health. |
Healing Circle (Orb) |
Launches a healing orb that creates a healing circle where it lands. The healing circle heals friendly players inside for 2% of their health every second. 2s cooldown. This ability can also be activated by sneaking. |
Wish (Orb) |
Heals everyone in your group to full health and grants them a shield for 20-40% of their maximum health. The cooldown is reduced by 10 seconds for every player below 25% health. 120s cooldown. |
Healing Potion (Ghost) |
Throw a potion which heals all teammates in a 10 block radius for 10% of their max health and +100-202 Health (+2 at max). 20s cooldown. |
Revive (Ghost) |
Revive yourself after 50 seconds. |
If there is only one player playing the Healer class, then positive bonus stats are doubled. This means any of the bonuses listed below are doubled before the class level calculation.
Ability | Change 2+ → Solo |
---|---|
Renew Healing | 50% → 100% |
Renew Mending | 1.5x → 2x |
Healing Aura Healing | 1% → 2% |
Ghost Healing Aura Healing | 0.5% → 1% |
Healing Aura Range | 8 → 16 |
Fairy Revive Cooldown | 100s → 90s |
Overheal Shield | 20 → 40% |
Leveling Rewards
There are many rewards depending upon the player's class level:
Perk | How it's Rewarded | Level 50 Total | Type |
---|---|---|---|
Renew Healing | +1% per level (+1% at Max) |
+51 | Class Passive Bonus |
Renew Mending | +0.01 per level (+0.01 at Max) |
+0.51 | Class Passive Bonus |
Healing Aura Healing | +0.1% per 5 levels | +1% | Class Passive Bonus |
Ghost Healing Aura Healing | +1% per 2 levels | +25% | Class Passive Bonus |
Revive Cooldown | -1s per level | -50s | Class Passive Bonus |
Overheal Shield | +0.4% per level | +20% | Class Passive Bonus |
Healing Circle Healing | +0.5% per 5 levels | +5% | Dungeon Orb Ability Bonus |
Healing Circle Radius | +0.5 per 5 levels | +5 | Dungeon Orb Ability Bonus |
Healing Circle Duration | +1 per 5 levels | +10 | Dungeon Orb Ability Bonus |
Wish Shield Percent | +0.4% per level | +20% | Dungeon Orb Ability Bonus |
Ghost Healing: Potion Health Restored | +2 per level (+2 at max) | +102 | Ghost Ability Bonus |
SkyBlock XP | +4 per level | +200 | Global Bonus |
Milestones
Floor | Total Healing Needed Per Milestone | ||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Floor I | 300 | 1.2k | 4.8k | 30k | 60k | 90k | 120k | 150k | 180k |
Floor II | 500 | 2k | 8k | 50k | 100k | 150k | 200k | 250k | 300k |
Floor III | 750 | 3k | 12k | 75k | 150k | 225k | 300k | 375k | 450k |
Floor IV | 1.25k | 5k | 20k | 125k | 250k | 375k | 500k | 625k | 750k |
Floor V | 1.75k | 7k | 28k | 175k | 350k | 525k | 700k | 875k | 1.05M |
Floor VI | 2.5k | 10k | 40k | 250k | 500k | 750k | 1M | 1.25M | 1.5M |
Floor VII | 3.75k | 15k | 60k | 375k | 750k | 1.125M | 1.5M | 1.875M | 2.25M |
Master Floor I | 4.25k | 17k | 68k | 425k | 850k | 1.275M | 1.7M | 2.125M | 2.55M |
Master Floor II | 4.75k | 19k | 76k | 475k | 950k | 1.425M | 1.9M | 2.375M | 2.85M |
Master Floor III | 5.25k | 21k | 84k | 525k | 1.05M | 1.575M | 2.1M | 2.625M | 3.15M |
Master Floor IV | 5.75k | 23k | 92k | 575k | 1.15M | 1.725M | 2.3M | 2.875M | 3.45M |
Master Floor V | 6.25k | 25k | 100k | 625k | 1.25M | 1.875M | 2.5M | 3.125M | 3.75M |
Master Floor VI | 6.75k | 27k | 108k | 675k | 1.35M | 2.025M | 2.7M | 3.375M | 4.05M |
Master Floor VII | 7.25k | 29k | 116k | 725k | 1.45M | 2.175M | 2.9M | 3.625M | 4.35M |
History
SkyBlock Prototype | ||
July 7th, 2020 | Catacombs Release | Healer Class Added. |
July 10th, 2020 | Minor Patch | Fixed the Healer Aura passive not working. |
July 30th, 2020 | Minor Patch | Buffed the passive Mana regeneration from 25% -> 50%. |
August 7th, 2020 | Minor Patch | The Healing Circle is now 1 block wider. |
The Healing Circle can now be activated by sneaking as an alternative. | ||
The Wish cooldown is now reduced by 10s for each player under 25% Health. | ||
March 30th, 2021 | 0.11.3 | Soul Tether and Orbies Added. |
December 17th, 2021 | Minor Patch | Greatly reduced the values of the Milestones. |
September 12th, 2023 | 0.19.4 | Overheal Added. |
Dealing Damage now counts towards the Milestones. |