Dojo
Dojo | |
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Category | Zone |
Requirements | Combat Level 22 |
Coordinates | -235 108 -597 |
Occupants | |
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Mobs None |
NPCs |
Resources | |
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Items |
Mob Drops None |
The Dojo is a Location in the Crimson Isle where players can partake in Dojo Challenges to gain rewards such as the Black Belt.
Purpose
The Dojo serves as a place for players to complete Dojo Challenges by speaking to Master Tao. These challenges reward various Dojo Belts.
Players can also fish up a Karate Fish in the nearby lava-pools here.
Dialogue
Dialogue | Conditions |
As Master Tao's Student, he protects you by preventing all damage in the Dojo. | Walking into the Dojo zone without any items/equipment |
As you leave the Dojo, Master Tao's protection dissipates. | Leaving the Dojo zone without any items/equipment |
Master Tao sees you getting ready to leave the Dojo and removes your protection. | Adding items to your inventory while protected |
Master Tao sees you getting ready to do the Dojo and grants you damage protection. | Removing all items from your inventory while in the Dojo zone |
Scoring System
Scores for every challenge follow the same grading scale and certain scores may be required for Faction Quests.
Score | Points Required |
---|---|
S | 1000 Points |
A | 800 Points |
B | 600 Points |
C | 400 Points |
D | 200 Points |
F | < 200 Points |
Dojo Challenges
Dojo Challenges are challenges players can participate in to earn Dojo Points. Players must have nothing in their inventory or equipment page in order to attempt a challenge.
Test Of ForceYour Rank: S Time: 02:00:000 Challenge Rules: 1. Knock mobs into the lava. 2. Some mobs give more points than others. 3. Avoid negative point mobs! Click to start challenge! | Test Of StaminaYour Rank: S Time: 03:45:000 Challenge Rules: 1. Jump through the open holes in the moving walls. 2. Earn points by staying on the platform. 3. Don't get pushed into the lava! Click to start challenge! | Test Of MasteryYour Rank: S Time: 02:00:000 Challenge Rules: 1. Shoot the targets before they disappear. 2. Green targets are worth 8 points. 3. Yellow targets are worth 16 points. 4. Red targets are worth 32 points. Click to start challenge! | Test Of DisciplineYour Rank: S Time: 02:00:000 Challenge Rules: 1. Hit the mob with the correct sword. 2. Every 30 seconds, gain a new type of sword. 3. Don't hit the mob with the wrong sword. Click to start challenge! | Test Of SwiftnessYour Rank: S Time: 01:20:000 Challenge Rules: 1. Temporary blocks will spawn to stand on. 2. If the block is red it'll disappear soon! 3. Don't stand around and fall into the lava. Click to start challenge! | ||||
Test Of ControlYour Rank: S Time: 02:00:000 Challenge Rules: 1. Stare directly at a moving NPC. 2. The longer you do, the more it moves. 3. Don't take your gaze away for more than 2 seconds! Click to start challenge! | Test Of TenacityYour Rank: S Time: 03:20:000 Challenge Rules: 1. A ghast shoots fireballs at you. 2. Earn points by avoiding fireballs over time. 3. Don't trip and fall into lava! Click to start challenge! | |||||||
Rank Your Points: 7000 Your Rank: Black White: 0 Yellow: 1000 Green: 2000 Blue: 4000 Brown: 6000 Black: 7000 Click to view rewards. |
Challenge | Time Limit | Information |
---|---|---|
Test of Force |
2 minutes | The Test of Force challenge requires you to knock mobs into lava for various point values within the time limit.
|
Test of Stamina |
Until you fail | The Test of Stamina requires you to jump through holes in moving walls to earn points, slowly getting more difficult over time. Every second the player is alive, they earn 9 points. If the player has a record of 1,000 points or more, they will always start the challenge at 252 points. |
Test of Mastery |
2 minutes | The Test of Mastery requires you to shoot colored wool to earn the most points possible within 2 minutes. Targets will spawn randomly and go from green to yellow to red, then disappear.
|
Test of Discipline |
2 minutes | The Test of Discipline requires you to score as many points in 2 minutes by hitting armored zombies with the sword corresponding to their armor type. Correctly hitting zombies will award 8 points each, while hitting incorrect zombies will lose the player 16 points. Players start with a Wooden Sword, then gain an Iron Sword, then a Golden Sword, and then a Diamond Sword.
|
Test of Swiftness |
Until you fail | The Test of Swiftness requires the player to stay on top of the line of moving blocks that gets faster over time. The player earns 8 points per block they walk over. |
Test of Control |
Until you fail | The Test of Control requires the player to stare at a moving skeleton that goes around the edges of the arena. The longer you stare at it, the more points and time you'll gain. Mobs sometimes also spawn on the center platform. If you look away for too long or fall in the lava, you fail. |
Test of Tenacity |
Until you fail | The Test of Tenacity is a platform with ghasts shooting fireballs and slowly destroying the floor. Over time, more ghasts spawn (up to 4), and 5 points are earned for every second you survive. |
Dojo Points
Dojo Points can be redeemed for various rewards, some of which include combat experience and Belts. Points counted towards your rewards are the sum of your best scores in each of the dojo challenges.
Yellow Belt Rewards Progress: 100% -------------------- 7,000/1k Rewards: ✔ +80,000 Combat Experience ✔ Yellow Belt Upgrade +30 SkyBlock XP Claimed | 2Green Belt Rewards Progress: 100% -------------------- 7,000/2k Rewards: ✔ +100,000 Combat Experience +50 SkyBlock XP ✔ Green Belt Upgrade Claimed | 3Blue Belt Rewards Progress: 100% -------------------- 7,000/4k Rewards: ✔ Blue Belt Upgrade ✔ +120,000 Combat Experience +75 SkyBlock XP Claimed | 4Brown Belt Rewards Progress: 100% -------------------- 7,000/6k Rewards: ✔ Brown Belt Upgrade ✔ +140,000 Combat Experience ✔ +100 SkyBlock XP Claimed | 5Black Belt Rewards Progress: 100% -------------------- 7,000/7k Rewards: ✔ +160,000 Combat Experience ✔ +150 SkyBlock XP ✔ Black Belt Upgrade Claimed | ||||
Go BackTo Challenges |
Trivia
- Reaching the highest rank in any of the Dojo challenges for the first time unlocks the Achievement "Dojo Master".
History
SkyBlock Prototype | ||
April 20th, 2022 | Crimson Isle Release | Dojo Added. |
April 29th, 2022 | Minor Patch | Fixed a variety of Dojo stat issues. |
Test of Mastery now spawns target time holograms. | ||
May 4th, 2022 | Minor Patch | Added Achievements for obtaining the Black Belt and reaching the highest grade in any challenge. |
Fixed Mythological Creatures spawning during Dojo Challenges. | ||
Fixed being able to use the Lesser Orb Of Healing on players in Dojo Challenges. | ||
September 8th, 2022 | Minor Patch | Test of Control Added. |
September 28th, 2022 | 0.15 | Added SkyBlock XP to the rewards. |
January 11th, 2023 | 0.17.2 | You now earn SkyBlock XP based on the highest tier Dojo Belt obtained. |
February 2nd, 2023 | Minor Patch | Fixed a bug that prevented obtaining SkyBlock XP for Dojo rewards that had been skipped. |
August 22nd, 2023 | 0.19.3 | Fixed obtaining Mini-Boss loot while inside the Dojo. |
November 28th, 2023 | 0.19.8 | Fixed the Bee Pet's Absorption still being active when entering a Dojo Challenge. |
Fixed Primal Fears being able to spawn in some Dojo Challenges. | ||
January 16th, 2024 | 0.19.10 | Pets will now re-spawn after exiting Dojo Challenges. |
Rusty now offers Belts based on claimed rewards and not total points. | ||
Master Tao now requires a Belt on upgrade. | ||
Previous tier Belts will now be upgraded regardless of the level of the belt. | ||
February 6th, 2024 | 0.19.11 | Added an audible indicator when the Wither Skeleton jumps in the Test of Control challenge. |