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Damage Calculation

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Damage Calculation
Minecraft items diamond sword.png

The Damage Calculation process describes how the final damage dealt to an enemy is calculated. Keep in mind that this process also applies to enemies attacking players.

Contents

  • 1 Calculation
    • 1.1 Formula
    • 1.2 Multipliers
    • 1.3 Stat Modifiers
    • 1.4 Final Calculation
  • 2 History

Calculation

Formula

The damage formula can be seen as follows: F i n a l = ( 5 + B a s e D a m a g e ) ∗ ( 1 + ( ❁  S t r e n g t h 100 ) ) ∗ ( 1 + ( ☠  C r i t D a m a g e 100 ) ) ∗ ( 1 + ( B a s e M u l t i p l i e r 100 ) ) ∗ ( 1 + ( P o s t M u l t i p l i e r 100 ) ) {\displaystyle {\color {Gray}Final=(5+BaseDamage)*(1+\left({\frac {\color {Red}{\mbox{❁ }}Strength}{100}}\right))*(1+\left({\frac {\color {Blue}{\mbox{☠ }}CritDamage}{100}}\right))*(1+\left({\frac {BaseMultiplier}{100}}\right))*(1+\left({\frac {PostMultiplier}{100}}\right))}} {\displaystyle {\color {Gray}Final=(5+BaseDamage)*(1+\left({\frac {\color {Red}{\mbox{❁ }}Strength}{100}}\right))*(1+\left({\frac {\color {Blue}{\mbox{☠ }}CritDamage}{100}}\right))*(1+\left({\frac {BaseMultiplier}{100}}\right))*(1+\left({\frac {PostMultiplier}{100}}\right))}}

SkyBlock icons damage.pngDamage Calculator
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SkyBlock icons damage.pngDamage
SkyBlock icons strength.pngStrength
SkyBlock icons crit damage.pngCrit Damage

However, this formula isn't always used. If the method of dealing damage to the victim involves an Item Ability, and that ability lists an amount of SkyBlock icons damage.pngDamage that it'll deal, then this formula is used:

F i n a l = B a s e A b i l i t y D a m a g e ∗ ( 1 + ( ✎  I n t e l l i g e n c e 100 ) ∗ A b i l i t y S c a l i n g ) ∗ ( 1 + ( ☠  C r i t D a m a g e 100 ) ) ∗ ( 1 + ( B a s e M u l t i p l i e r 100 ) ) ∗ ( 1 + ( P o s t M u l t i p l i e r 100 ) ) {\displaystyle {\color {Gray}Final=BaseAbilityDamage*(1+\left({\frac {\color {Aqua}{\mbox{✎ }}Intelligence}{100}}\right)*AbilityScaling)*(1+\left({\frac {\color {Blue}{\mbox{☠ }}CritDamage}{100}}\right))*(1+\left({\frac {BaseMultiplier}{100}}\right))*(1+\left({\frac {PostMultiplier}{100}}\right))}} {\displaystyle {\color {Gray}Final=BaseAbilityDamage*(1+\left({\frac {\color {Aqua}{\mbox{✎ }}Intelligence}{100}}\right)*AbilityScaling)*(1+\left({\frac {\color {Blue}{\mbox{☠ }}CritDamage}{100}}\right))*(1+\left({\frac {BaseMultiplier}{100}}\right))*(1+\left({\frac {PostMultiplier}{100}}\right))}}

SkyBlock icons ability damage.pngAbility Damage Calculator
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Base SkyBlock icons ability damage.pngAbility Damage
SkyBlock icons intelligence.pngIntelligence
Ability Scaling

The SkyBlock icons crit damage.pngCrit Damage multiplier is only taken into account if the attack is a critical hit. Some item abilities also guarantee that the attack won't be a critical hit.

You can learn more about Base Ability Damage and Ability Scaling on the SkyBlock icons ability damage.pngAbility Damage page, which includes a list of items that deal this type of damage as well as their Base Ability Damage and Ability Scaling values.


Multipliers

Multipliers play a critical part in the Damage Calculation process. You can find more information about this on the Damage Multipliers page, but here are some quick things to know about them:

  • There are two different types of multipliers: Additive and Multiplicative.
  • All percentages are converted into decimal values, so if a multiplier grants 80% more damage, then its decimal value is 0.8.
  • Damage Multipliers can also be added depending on the victim and what items they have. For example, if an Enderman is attacking a Player, and that Player has an Ender Artifact, a negative Multiplicative Multiplier will be added, reducing the total multiplier amount and thus the final damage amount.

Main Article: Damage Multipliers

Stat Modifiers

Similar to Multipliers, certain features in SkyBlock can modify certain stats used in this process. These stat modifications don't show up in the player's total stat amount in the SkyBlock Menu.

Stat modifiers like this aren't used everywhere, but there are some use cases. For example, take a Tarantula Chestplate. This item has an ability that grants SkyBlock icons defense.pngDefense against Spiders. Because this item grants a specific amount of SkyBlock icons defense.pngDefense against a specific mob type, this is the only way the bonus can be granted.

There are two important things to note about Stat Modifiers:

  • Like Damage Multipliers, Stat Modifiers can also be added depending on the victim and what items they have.
  • Stat Modifiers can also be in the form of a Base or Post Multiplier. These multipliers only effect the specific stat for the damager / victim, and they are not a Damage Multiplier.

Final Calculation

There is one more factor that can have a major impact in the final damage value: SkyBlock icons defense.pngDefense. Defense represents the amount of SkyBlock icons defense.pngDefense a player or enemy has. The formula for calculating SkyBlock icons defense.pngDefense can be seen on the SkyBlock icons defense.pngDefense page.

The final defense multiplier can be seen as follows:

F i n a l = ( 1 − ( D a m a g e R e d u c t i o n 100 ) ) {\displaystyle {\color {Gray}Final=(1-\left({\frac {DamageReduction}{100}}\right))}} {\displaystyle {\color {Gray}Final=(1-\left({\frac {DamageReduction}{100}}\right))}}

Let's say a player has 95% damage reduction. The final multiplier would be 1 - 95/100, or 0.05. This multiplier is then added to the final damage value. For example, if the final damage value is 1,000, the new final damage value with 95% damage reduction would be 50.

History

SkyBlock items fast travel hub.png SkyBlock Prototype
June 11th, 2019 SkyBlock Release Damage System Added.
May 31st, 2021 0.11.5 Removed the base weapon SkyBlock icons damage.pngDamage bonus from the SkyBlock icons strength.pngStrength stat.


Retrieved from "https://wiki.hypixel.net/index.php?title=Damage_Calculation&oldid=141448"
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