Damage
Damage | |
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Category | Player Stats |
Damage is one of the most important aspects of SkyBlock when it comes to anything related to Combat. It can be thought of as either the
Damage stat on a given item, or the "final damage" dealt upon attacking a mob, whether that be by hitting it or using an item ability.
Damage Calculation
The primary damage formula is as follows:
The formula for dealing damage with most item abilities is as follows:
If the enemy has Defense, then the following modifier is applied for both formulas.
This formula is also used if you take
Damage, but for your own
Defense, or your
True Defense if
True Damage is used.
Several notes about the values:
Variable | Damage Type | Information |
---|---|---|
BaseDamage | Regular | This is your weapon's ![]() |
Strength | Regular | This refers to your ![]() |
CritDamage | Regular | This refers to your ![]() ![]() |
BaseAbilityDamage | Abilities | This value is specific to certain item abilities. A list of them can be found here. |
AbilityScaling | Abilities | Similarly, this value is specific to item ability with a base ability damage value. A list of them can also be found here. |
Intelligence | Abilities | This refers to your ![]() ![]() |
AdditiveMultiplier and MultiplicativeMultiplier | Both | AdditiveMultiplier refers to the combined totals of all the "additive" damage multiplier values, and MultiplicativeMultiplier refers to the combined totals of all the "multiplicative" damage multiplier values.
All the additive multiplier types are added together, and all the multiplicative multiplier types are multiplied together. The types used for most multipliers are not specified in game, but a majority of them are additive. Additionally, ones listed with an x (i.e. 1.2x) instead of a percentage (i.e. +20%) are usually multiplicative. For an additive example, if you have For a multiplicative example, if your |
BonusModifiers | Both | This refers to very specific bonuses that aren't effected by modifiers, such as Tyzzo's ![]() ![]() ![]() |
Base Damage Stat Sources
Aside from held Weapons, there are several other sources that directly increase your base Damage stat.
Most of these are not damage multipliers, with the exception of the Crown Of Greed, which adds directly to the base damage value instead of using the multiplier system.
- Pets
- Armor
- Arrows
- Enchantments
- Other
Lore | Name | Amount | Source |
---|---|---|---|
Snowman Pet LEGENDARY |
+0-25 ![]() |
Shop Purchase | Oringo | |
Enderman Pet COMMON - MYTHIC |
+0-50 ![]() |
Loot | Enderman | |
Lion Pet COMMON - LEGENDARY |
+0-20 ![]() |
Shop Purchase | Oringo | |
Megalodon Pet EPIC - LEGENDARY |
+0-50 ![]() |
Loot | Tiger Sharks and Great White Sharks | |
Wisp Pet UNCOMMON - LEGENDARY |
+0-25 ![]() |
Crafting Recipe | ![]() | |
Baby Yeti Pet EPIC - LEGENDARY |
+0-100 ![]() ![]() |
Crafting Recipe | No Requirements | |
Ender Dragon Pet EPIC - LEGENDARY |
+0-50 ![]() ![]() |
Loot | Ender Dragons | |
Jerry Pet COMMON - MYTHIC |
+0-50 ![]() ![]() ![]() |
Crafting Recipe | No Requirements | |
Pigman Pet EPIC - LEGENDARY |
+0-40 ![]() ![]() |
Crafting Recipe | ![]() | |
Squid Pet COMMON - LEGENDARY |
+0-40 ![]() ![]() |
Fishing Loot | The Park |
Lore | Name | Amount | Source |
---|---|---|---|
Crown Of Greed LEGENDARY |
+25% ![]() |
Mythological Ritual | Burrows |
Main Article: Arrows
Lore | Name | Amount | Source |
---|---|---|---|
Flint Arrow COMMON |
1 ![]() |
Shop Purchase | Various NPCs Crafting Recipe | No Requirements | |
Explosive Arrow RARE |
3 ![]() |
Shop Purchase | Jax | |
Reinforced Iron Arrow COMMON |
5 ![]() |
Shop Purchase | Jax | |
Bouncy Arrow RARE |
5 ![]() |
Shop Purchase | Jax | |
Armorshred Arrow RARE |
5 ![]() |
Shop Purchase | Jax | |
Nansorb Arrow RARE |
5 ![]() |
Shop Purchase | Jax | |
Gold-tipped Arrow COMMON |
10 ![]() |
Shop Purchase | Jax | |
Redstone-tipped Arrow UNCOMMON |
15 ![]() |
Shop Purchase | Jax | |
Glue Arrow RARE |
15 ![]() |
Shop Purchase | Jax | |
Icy Arrow RARE |
24 ![]() |
Shop Purchase | Jax | |
Magma Arrow EPIC |
40 ![]() |
Loot | Inferno Demonlord |
Name (Clickable) | Level | Applied To | Description |
---|---|---|---|
3 |
Sword |
Grants +1-3 weapon damage if you don't have a Dragon pet equipped. |
Lore | Name | Amount | Source | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hot Potato Book EPIC |
+2-20 ![]() |
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fuming Potato Book EPIC |
+2-10 ![]() |
Loot | Dungeon Reward Chest |
Types Of Damage
There are many different types of damage that can be increased or decreased through various methods.
Type | Information | Methods of Decreasing / Stopping | Methods of Increasing / Dealing |
---|---|---|---|
Normal | A typical melee or ranged attack from a player or enemy. | Increasing ![]() |
Described Below |
Magic | A special type of attack, typically from an Item Ability. | Increasing ![]() |
Increasing ![]() ![]() ![]() |
True | A type of damage that ignores the victim's ![]() |
Increasing ![]() |
Described Below |
Fall | A type of damage that results from falling from a high distance. |
|
|
Fire / Lava | A type of damage from either standing in lava or being on fire. Deals ❂ True Damage. | Increasing ![]()
|
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Poison | A type of damage that results from being poisoned with the poison effect. | ![]() ![]() ![]() |
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Wither | A type of damage that results from being withered with the wither effect. | ![]() |
Increasing Damage
There are countless ways to increase your Damage output while playing SkyBlock. Below you can find some general tips to do this.
Increasing Damage Related Stats
Increasing your damage-related stats is one of the most effective ways of increasing your Damage output. These stats include:
-
Damage - Represents your base damage dealt.
-
Strength - Increases your damage by 1% per amount of
Strength.
-
Crit Chance - Represents your percent chance to deal a critical hit.
-
Crit Damage - Increases your damage by 1% per amount of
Crit Damage when dealing a critical hit.
-
Ferocity - Indicates the amount of hits that the enemy takes per attack.
-
Bonus Attack Speed - Indicates the rate of your attacks.
-
Ability Damage - Indicates the increase of damage dealt by the weapon's abilities.
Note that Strength,
Crit Chance,
Crit Damage all have no impact on most abilities that deal damage, as the amount of damage they do is based on other factors such as
Intelligence,
Ability Damage, Base Ability Damage and Ability Scaling.
General Tips
Every stat listed above has its own page that includes nearly every method possible to increase it. Nevertheless, here are some quick tips for increasing damage:
- Equip Pets that are designed to increase your damage
- Equip better Armor that gives more damage stats or strong damage multipliers
- Equip stronger Weapons or use stronger Item Abilities
- Obtain stronger Accessories to increase your Magical Power and apply damage Enrichments to high-tier accessories
- Apply upgrades to Armor, Weapons, and Accessories
- Unlock temporary or permanent upgrades, such as Century Cakes or higher Slayer levels
- If you are playing in the Catacombs, increasing your Catacombs level will increase the stats of your items. Increasing Class levels can also increase damage, depending on what class you are playing.
History
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June 11th, 2019 | SkyBlock Release | Damage Added. |