Archer
Archer | |
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Category | Classes |
Archer is a Dungeon class that focuses on ranged damage through bows.
Class Bonuses
The Archer Class provides many ranged focused abilities and bonuses. While in the Catacombs, players gain +150% Arrow Damage and an additional +1.6% Arrow Damage per class level. If only one player is playing the Archer class, then the Arrow Damage is increased by 50%. Along with this players also deal 25% less Melee Damage.
Abilities
Name | Ability |
---|---|
Doubleshot (Passive) |
50-100% chance to shoot a second arrow. |
Bone Plating (Passive) |
Reduces your next incoming hit by 100-600 damage (scales with Archer Level and Critical Damage). |
Bouncy Arrows (Passive) |
0-100% chance for your arrows to bounce to an additional target. 15s cooldown. |
Explosive Shot (Orb) |
Shoots a volley of 3 Arrows that explodes on impact, dealing the same damage as your highest bow hit in the last minute in a 4 block radius. Acts as Superboom TNT! 40-20s cooldown. |
Rapid Fire (Orb) |
Shoots 5 Arrows per second for 5-10 seconds. Arrows deal 75% of your highest Bow hit in the last minute. 100s cooldown. |
Stun Bow (Ghost) |
Temporarily stuns any non-boss dungeon monster for a short period of time when shot. 5s cooldown. |
Healing Bow (Ghost) |
Shoot a teammate to heal them for 20% of their max HP and grant them +50 Strength for 10 seconds. 10s cooldown. |
If there is only one player playing the Archer class, then positive bonus stats are increased. This means any of the bonuses listed below are doubled before the class level calculation.
Ability | Change 2+ → Solo |
---|---|
Arrow Damage | 150% → 200% |
Doubleshot's Extra Arrow Chance | 50 → 100 |
Leveling Rewards
There are many rewards depending upon the player's class level:
Perk | How it's Rewarded | Level 50 Total | Type |
---|---|---|---|
Arrow Damage | +1.6% per level | +80% | Stat Bonus |
Doubleshot Extra Arrow Chance | +1% per level (+1% at Max) |
+51% | Class Passive Bonus |
Bouncy Arrow Chance | +2% per level | +100% | Class Passive Bonus |
Explosive Shot Cooldown | -2s every 5 levels | -20s | Dungeon Orb Ability Bonus |
Rapid Fire Duration | +1s per 10 levels | +5s | Dungeon Orb Ability Bonus |
SkyBlock XP | +4 per level | +200 | Global Bonus |
Milestones
Floor | Total Damage Needed Per Milestone | ||||||||
---|---|---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | |
Floor I | 60k | 300k | 1.2M | 3M | 6M | 9M | 12M | 15M | 18M |
Floor II | 100k | 500k | 2M | 5M | 10M | 15M | 20M | 25M | 30M |
Floor III | 150k | 750k | 3M | 7.5M | 15M | 22.5M | 30M | 37.5M | 45M |
Floor IV | 250k | 1.25M | 5M | 12.5M | 25M | 37.5M | 50M | 62.5M | 75M |
Floor V | 350k | 1.75M | 7M | 17.5M | 35M | 52.5M | 70M | 87.5M | 105M |
Floor VI | 500k | 2.5M | 10M | 25M | 50M | 75M | 100M | 125M | 150M |
Floor VII | 750k | 3.75M | 15M | 37.5M | 75M | 112.5M | 150M | 187.5M | 225M |
Master Floor I | 850k | 4.25M | 17M | 42.5M | 85M | 127.5M | 170M | 212.5M | 255M |
Master Floor II | 950k | 4.75M | 19M | 47.5M | 95M | 142.5M | 190M | 237.5M | 285M |
Master Floor III | 1.05M | 5.25M | 21M | 52.5M | 105M | 157.5M | 210M | 262.5M | 315M |
Master Floor IV | 1.15M | 5.75M | 23M | 57.5M | 115M | 172.5M | 230M | 287.5M | 345M |
Master Floor V | 1.25M | 6.25M | 25M | 62.5M | 125M | 187.5M | 250M | 312.5M | 375M |
Master Floor VI | 1.35M | 6.75M | 27M | 67.5M | 135M | 202.5M | 270M | 337.5M | 405M |
Master Floor VII | 1.45M | 7.25M | 29M | 72.5M | 145M | 217.5M | 290M | 362.5M | 435M |
History
SkyBlock Prototype | ||
July 7th, 2020 | Catacombs Release | Archer Class Added. |
July 10th, 2020 | Minor Patch | Fixed Bone Plating activating from fall damage. |
Fixed an issue with Explosive Shot often dealing incorrect damage. | ||
July 15th, 2020 | Minor Patch | Added the Aiming I Enchantment to the ultimate ability. |
Arrows now bypass mob invulnerability frames. | ||
July 30th, 2020 | Minor Patch | Fixed the Archer melee damage nerf applying too types of damage. |
Buffed passive Mana regen of Archer from 25% -> 50%. | ||
August 7th, 2020 | Minor Patch | Bouncy Arrows added. |
Explosive Shot now fires 3 arrows in an arc. | ||
Explosive Shot can now explode anything a Superboom TNT could. | ||
Reduced the Bone Plating cooldown by 5s. | ||
October 1st, 2020 | 0.9.4 | Changed the Drop Arrow ghost ability with Healing Bow. |
November 8th, 2021 | Minor Patch | Fixed a dupe with the Healing Bow and Stun Bow. |
March 1st, 2022 | 0.12.3 | Disabled Doubleshot in the Higher or Lower puzzle. |
June 7th, 2023 | Minor Patch | Fixed the Explosive Shot cooldown expiry message sending twice. |
Fixed the Explosive Shot cooldown not being reduced by your Catacombs level. | ||
August 3rd, 2023 | Minor Patch | The Stun Bow ability now actually works in Dungeons. |
August 29th, 2023 | Minor Patch | Fixed a missing percent in Bouncy Arrows description. |
September 12th, 2023 | 0.19.4 | Rescaled the Damage bonus. |
October 24th, 2023 | 0.19.6 | Added the Toxophilite perk to the Spider Essence Shop, which increases Archer XP gain. |